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So right now I'm leaning towards abandoning the idea of having a "cap limit" for the amount of games you can play as it doesn't seem to be a good compromise. I will however discourage players from joining if they are already in a BoP unless they are certain that they can keep up with both - yet at the same time I don't want to deny anyone that might be interested because I think this BoP I will host will be groundbreaking for taleworlds BoPs as it has an actual combat system rather than letting the GM or host choose the outcomes.
I'll leave this thread open, but I'm going to put up an application thread for my BoP just to see if anyone new or anyone who is left out wants to join a BoP, but the invitation is equally open to veterans as well. This conversation is still open and I will not actually host the BoP if enough stand against it, but it seems like it's 40/60 in favor of a new one.
I also think that if I crack down on "cloggers", those who take too long, then it should be much smoother for all hosts. I also think that while making new games has effects on other BoPs, they are only severe to start with and then alleviate, though an overall effect persists.
I'll leave this thread open, but I'm going to put up an application thread for my BoP just to see if anyone new or anyone who is left out wants to join a BoP, but the invitation is equally open to veterans as well. This conversation is still open and I will not actually host the BoP if enough stand against it, but it seems like it's 40/60 in favor of a new one.
I also think that if I crack down on "cloggers", those who take too long, then it should be much smoother for all hosts. I also think that while making new games has effects on other BoPs, they are only severe to start with and then alleviate, though an overall effect persists.





