Balance of Power
Long ago, in the lands beneath the shadow of the great mountain goddess Kero Fin, a great war befell our people. Our noble kin fought valiantly against the dragons who had once claimed to be your friends. But alas, their bravery was not enough to stand up to the ferocity and hunger of the dragons. In the end, the dragons ate everyone who lived in Dragon Pass. Every Thane, every Carl, and every Cottar. Man, woman, and child alike were burned and eaten without mercy.
Our ancestors were fortunate enough to escape the massacre because they lived in Heortland, to the south of Dragon Pass. For over two hundred years, none save the foolish dared to enter Dragon Pass. Those stupid enough to do so never returned. And so, time went on, and our people prospered. Our men were strong, our women were wise, and our many children were happy. Year after year, our people farmed the land, which was always fertile, and faithfully tended our herds, which were healthy and numerous. Life was good for our people. But, the good times did not last.
The first sign that things would be bad was the rising of the Red Moon, less than one hundred years ago. Our prophets and priests are still debating the true nature of this event, but all agree that it spells trouble for our people because Orlanth and the Storm Ring have been struggling against the Red Moon ever since. And indeed, trouble came to find us in the form of the Pharaoh.
Fifteen years ago was when we first learned about the Pharaoh. He called himself Belintar and was found washed ashore on the Island of Sindpaper. Soon after, he proved that he was no mere mortal by starting a series of quests that transformed him into the Pharaoh that we know and hate today. First, he conquered the people of the Isles. Then, he conquered the fiery Caladraland, before turning north to take control of our allies in Esrolia. Then, his mind drifted towards the East, and he conquered the trolls of the Shadow Plateau in 1318 after killing their god, the Only Old One. Finally, he marched on our home of Heortland.
Like most Heortlings, our Clans fought against the Pharaoh. For the first time since anyone can remember, the tribes were united under one king, and thousands of Orlanthi stood together against the armies of Belintar. But the Pharaoh's sorcery was too strong, and his armies too numerous for us to turn back. Many of our brothers were slain, and their wives and children were captured as Thralls. Even worse, some Clans foolishly decided to join the Pharaoh and fought against us. It was at this point that the old tribes were broken and our king was killed, only to rise again as a soulless servant of the Pharaoh. Our herds and our fields were taxed and plundered so that we would have to pay for the Pharaoh's conquests. But, even after the war was over, things did not improve for our people. More Clans joined with the Pharaoh and learned to accept his rule. They began to prey upon those of us who had resisted. Many Clans were lost in this time, and even our former allies began to turn against us in desperation.
Now, our Clan is weak. The Carls and Cottars bicker among themselves. The Thanes are worn, weary, and without hope. Our herds are sickly, and they get smaller every season. Even worse, the shadow of kinstrife looms over us, for some think that it would be best to accept the Pharaoh, whereas others know that such an action dishonors our ancestors.
But, there may be a life for us in a new land. Less then a decade ago, a handful of weakened Clans fled north to Dragon Pass to escape the Pharaoh's clutches. At the time, we begged and pleaded with them not to go. No one had traveled north since the dragons woke up and ate everyone in Dragon Pass, and we didn't want anyone to wake them again. But, since that time more Clans have traveled to Dragon Pass. Last year, they sent traders home to Heortland. They told us that the dragons are gone, and that Dragon Pass is fresh, fertile, and full of wonder.
After much discussion, we decided that the risks of kinstrife were too great to bear. The trip would be hard, and there would be no guarantee of survival, but these hardships pale in comparison to the forces of Chaos that are brought about by kinstrife. And so, we began our journey...
...to Dragon Pass!
Long ago, in the lands beneath the shadow of the great mountain goddess Kero Fin, a great war befell our people. Our noble kin fought valiantly against the dragons who had once claimed to be your friends. But alas, their bravery was not enough to stand up to the ferocity and hunger of the dragons. In the end, the dragons ate everyone who lived in Dragon Pass. Every Thane, every Carl, and every Cottar. Man, woman, and child alike were burned and eaten without mercy.
Our ancestors were fortunate enough to escape the massacre because they lived in Heortland, to the south of Dragon Pass. For over two hundred years, none save the foolish dared to enter Dragon Pass. Those stupid enough to do so never returned. And so, time went on, and our people prospered. Our men were strong, our women were wise, and our many children were happy. Year after year, our people farmed the land, which was always fertile, and faithfully tended our herds, which were healthy and numerous. Life was good for our people. But, the good times did not last.
The first sign that things would be bad was the rising of the Red Moon, less than one hundred years ago. Our prophets and priests are still debating the true nature of this event, but all agree that it spells trouble for our people because Orlanth and the Storm Ring have been struggling against the Red Moon ever since. And indeed, trouble came to find us in the form of the Pharaoh.
Fifteen years ago was when we first learned about the Pharaoh. He called himself Belintar and was found washed ashore on the Island of Sindpaper. Soon after, he proved that he was no mere mortal by starting a series of quests that transformed him into the Pharaoh that we know and hate today. First, he conquered the people of the Isles. Then, he conquered the fiery Caladraland, before turning north to take control of our allies in Esrolia. Then, his mind drifted towards the East, and he conquered the trolls of the Shadow Plateau in 1318 after killing their god, the Only Old One. Finally, he marched on our home of Heortland.
Like most Heortlings, our Clans fought against the Pharaoh. For the first time since anyone can remember, the tribes were united under one king, and thousands of Orlanthi stood together against the armies of Belintar. But the Pharaoh's sorcery was too strong, and his armies too numerous for us to turn back. Many of our brothers were slain, and their wives and children were captured as Thralls. Even worse, some Clans foolishly decided to join the Pharaoh and fought against us. It was at this point that the old tribes were broken and our king was killed, only to rise again as a soulless servant of the Pharaoh. Our herds and our fields were taxed and plundered so that we would have to pay for the Pharaoh's conquests. But, even after the war was over, things did not improve for our people. More Clans joined with the Pharaoh and learned to accept his rule. They began to prey upon those of us who had resisted. Many Clans were lost in this time, and even our former allies began to turn against us in desperation.
Now, our Clan is weak. The Carls and Cottars bicker among themselves. The Thanes are worn, weary, and without hope. Our herds are sickly, and they get smaller every season. Even worse, the shadow of kinstrife looms over us, for some think that it would be best to accept the Pharaoh, whereas others know that such an action dishonors our ancestors.
But, there may be a life for us in a new land. Less then a decade ago, a handful of weakened Clans fled north to Dragon Pass to escape the Pharaoh's clutches. At the time, we begged and pleaded with them not to go. No one had traveled north since the dragons woke up and ate everyone in Dragon Pass, and we didn't want anyone to wake them again. But, since that time more Clans have traveled to Dragon Pass. Last year, they sent traders home to Heortland. They told us that the dragons are gone, and that Dragon Pass is fresh, fertile, and full of wonder.
After much discussion, we decided that the risks of kinstrife were too great to bear. The trip would be hard, and there would be no guarantee of survival, but these hardships pale in comparison to the forces of Chaos that are brought about by kinstrife. And so, we began our journey...
...to Dragon Pass!
Players
This could also be you. I'm open to including new players after one year of game time (6 turns) if I can get into the swing of things.
Heortling Clans of Dragon Pass
Player Clans
Grey Axe (played by Captain Teo "Buns of Steel" Fish)
They’re known for their unrelenting hatred of the Pharaoh.
Gwynna (played by Almalexia)
They’re known for their vineyard and a holy site dedicated to Ernalda.
Hillhaven (played by Grimmend)
They’re known for a large boulder with war powers.
Hiord (played by Pixel)
They’re known for their large cattle herd.
Jerending (Played by Ektor)
They’re known for their tradition of female chieftains.
Kardvari (played by Lumos)
They’re known for their fine horses.
Old Owl (played by Draorn)
They’re known for their collection of ancient texts.
Six Brothers (played by Harkon Haakonson)
They’re known for reforming bandits and outlaws.
Tanahart (played by Comrade Crimson)
They’re known for their skilled cooks.
Turtle (played by JudgeAlfred)
They’re known for teaching animals how to talk.
Varmandi (played by Councilor Crassius Curio)
They’re known for their reliance on raiding.
NPC Clans
Anmangarn
They’re known for their hatred of chaos.
Apple
They’re known for their fine orchards.
Bachad
They’re known for the fertility of their fields.
Badger
They’re known for their aggressive pursuit of trade.
Black Spear
They’re known for their early arrival in Dragon Pass.
Elkenval
They’re known for their talent at Spirit-Talking.
Lighthearth (formerly played by Marowit)
They’re known for their large pig herds.
Lysang
They’re known for making Clearwine.
Mule Deer
They’re known for painting themselves green during Sacred Time
Namolding
They’re known for surviving pursuit by terrible foes.
Orlundi
They’re known for dancing in every thunderstorm.
Peluski
They’re known for a history of mad chieftains
Red Fox
They’re known for pottery and a fanatical attitude.
Wildcat
They’re known for their hunting prowess.
Grey Axe (played by Captain Teo "Buns of Steel" Fish)
They’re known for their unrelenting hatred of the Pharaoh.
Gwynna (played by Almalexia)
They’re known for their vineyard and a holy site dedicated to Ernalda.
Hillhaven (played by Grimmend)
They’re known for a large boulder with war powers.
Hiord (played by Pixel)
They’re known for their large cattle herd.
Jerending (Played by Ektor)
They’re known for their tradition of female chieftains.
Kardvari (played by Lumos)
They’re known for their fine horses.
Old Owl (played by Draorn)
They’re known for their collection of ancient texts.
Six Brothers (played by Harkon Haakonson)
They’re known for reforming bandits and outlaws.
Tanahart (played by Comrade Crimson)
They’re known for their skilled cooks.
Turtle (played by JudgeAlfred)
They’re known for teaching animals how to talk.
Varmandi (played by Councilor Crassius Curio)
They’re known for their reliance on raiding.
NPC Clans
Anmangarn
They’re known for their hatred of chaos.
Apple
They’re known for their fine orchards.
Bachad
They’re known for the fertility of their fields.
Badger
They’re known for their aggressive pursuit of trade.
Black Spear
They’re known for their early arrival in Dragon Pass.
Elkenval
They’re known for their talent at Spirit-Talking.
Lighthearth (formerly played by Marowit)
They’re known for their large pig herds.
Lysang
They’re known for making Clearwine.
Mule Deer
They’re known for painting themselves green during Sacred Time
Namolding
They’re known for surviving pursuit by terrible foes.
Orlundi
They’re known for dancing in every thunderstorm.
Peluski
They’re known for a history of mad chieftains
Red Fox
They’re known for pottery and a fanatical attitude.
Wildcat
They’re known for their hunting prowess.
Maps
Key
Blue (Orlanth)
Green (Ernalda)
Orange (Elmal)
Key
Grey = Free Clan
Orange = Sells Thralls
Red = Keeps and Sells Thralls
Saga
Over the last year, your Clans have all made the long and difficult journey to Dragon Pass. Now it is Sacred Time, and your Clans are ready to practice the old rituals in your new homes for the first time. With the dark past of the Pharaoh's tyranny behind you, you look forward to the future ahead... but will this new future be a better one? That is left for fate to decide...
Sacred Time, 1330 ST
Sea Season, 1330 ST
Fire Season, 1330 ST
Earth Season, 1330 ST (TBD)
Dark Season, 1330 ST (TBD)
Storm Season, 1330 ST (TBD)
Sea Season, 1330 ST
Fire Season, 1330 ST
Earth Season, 1330 ST (TBD)
Dark Season, 1330 ST (TBD)
Storm Season, 1330 ST (TBD)
Made possible in part by...
Jace and his wonderful tool!
A#, the creators of King of Dragon Pass and its newly released spiritual successor, Six Ages, which is awesome (seriously, you should go buy it if you have iOS). Also, they probably own the copyright to 80% of this material, so I thought I'd give the disclaimer that I'm not making any money off of this. I don't know, I'm not a lawyer.
Greg Stafford, the discoverer of Glorantha, and whoever else makes money off of Glorantha and RuneQuest and all that stuff. I'm sure they own the copyright to the other 20%. RIP, Greg.
The Design Mechanism probably doesn't belong here because Mythras is now the name for the game formely known as RuneQuest 6, but they were extremely influential in my descent into
We also have a Discord Channel! I occasionally make announcements and talk about the game there,