Righto, Thane: This game is sort of a roleplaying game, with ourselves playing as the nations (usually from the viewpoint of leaders, but those can die or get overthrown as the game goes on). The host has a set of rules to loosely govern how trade, technological development, and war are conducted, and the players then set out to do horrible things to one another interact. Alliances are formed (be they public or private), trade deals are struck, and eventually conflicts arise. The attacker usually has the advantage, unless they are Gaham, since they tend to plan and prepare for the war in advance. A good player will have a set of defensive plans on hand though, which goes a long way towards keeping you alive. Remember that detailed plans are usually rewarded, though leaving some flexibility allows your generals to respond to unexpected attacks.
In addition to player nations there are NPC nations, which tend to be less powerful than player controlled nations (since successful warlike players devote tremendous resources to their militaries). You can trade with or attack these powers as well, and they are controlled by the host. If you're looking to expand then NPCs with no direct ties to other players tend to be safer targets. Players on the other hand tend to form private friendships and launching a war on one of them without support can result in multiple people ganging up on you.
Sorry if it's a little disjointed, by the by. I'm hopped up on allergy medicine tonight, since one of the neighbors is either burning his plastic garbage or has had his methlab catch on fire again. It's a coin toss, really. >.<
How wise would it be to take Kaiserlich und Königlich Monarchie? I have never played BoP before, but I would have rather large amount of free time; able to learn things and all.
How wise would it be to take Kaiserlich und Königlich Monarchie? I have never played BoP before, but I would have rather large amount of free time; able to learn things and all.