Overall, it's better to buff infantry rather than trying to figure out how to nerf archers+cav. Arrow fire rate is already slow to the point where it's non-intuitive.
Shields are too strong in infantry vs infantry for the current attack and block speeds. TTK for infantry vs infantry has to be 30+ seconds if not more. Almost all of the kills you get on infantry is when you outnumber the enemy infantry rather than an actual skill based matchup. Giving infantry stronger shields ironically makes them worse at getting kills.
I also said in one of the first months of Beta that infantry should gain an armor bonus against projectiles, and that still makes sense.
What I would do with some rough estimate figures:
Shields are too strong in infantry vs infantry for the current attack and block speeds. TTK for infantry vs infantry has to be 30+ seconds if not more. Almost all of the kills you get on infantry is when you outnumber the enemy infantry rather than an actual skill based matchup. Giving infantry stronger shields ironically makes them worse at getting kills.
I also said in one of the first months of Beta that infantry should gain an armor bonus against projectiles, and that still makes sense.
What I would do with some rough estimate figures:
- Shield HP lowered by 20%
- Axe bonus damage against shields increased by 15%
- Armor bonus against projectile weapons increased by 30% for Infantry (Light Infantry, Heavy Infantry, Shock Infantry)
- On that note, headshots increased from 1.7 to 2.3 to put headshot damage noticeably higher than regular shots, but just a little higher (~10%) than current damage







