[B] TEatRC Warband 1.134

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D'Sparil 说:
-Venitius, please add Toonknight to the thank list of the source thread, I cannot think of anyone more loyal than him and I cannot believe I forgot to add him.
Thanks you :smile: I will never forget you. Thanks you for invented this great mod from very first start until now. :grin:
 
Good point I was thinking the time set of 1500 down the bottom, but now that you mention it I remember that most factions are based after that  :oops:
 
So I was riding around minding my business and i saw a 8 vaegir cossacks engaged in combat with deserters and only one deserter was left so I thought to just join the battle and check out those cossacks. Well battle started and vaegirs rode to meet the enemy, but that deserter just stood there. It was mountain range so i could not see him from afar so I rode with the rest of the troops. And when I saw that him my jaw just came off and fell on the floor. It was me, well not actually me, it was my clone, just standing there with all my gear on my horse counting clouds(or extra fingers that emerged after cloning process, I dont know). I just placed a shot right to his head even my name popped out. I just killed my self. Not only there are firearms in this mod, but cloning machines to :!: And I think I found a source of Lion Throne's endless numbers of brigadiers :mrgreen:
 
That happens startlingly often. I once punched myself out. And sometimes, I see myself in the taverns...and in castles...and when sneaking around in hostile castles! o_O
 
Great Scott!  :shock: It must be an break in the space time continuum, or some messed up character code, one or the other.
 
Native bug. Funny as hell, but annoying. I see deserter parties identical to my own track me down and beat me....
 
yh this happen to me , cus im a king own half laurians territory :cool: i walked into nibelhiem and one of the soldiers guarding the gate was me! if i could control this clone bug i would make char give him a little export edit his skills to max and then clone myself. lol
 
hey guys i just created this account so please dont get mad at me if im posting in the wrong section cos im a newbie :grin:

i just want to thank you guys for creating this mod, its the best and most complete for warband
the gameplay is just amazing and so fun, however i must point out that sieges are pretty bad  (not the mod's fault, its the game's fault)
as there is only one siege ladders every siege. this is pretty frustrating as the ladders can get overcrowded quickly

so i was wondering if its possible to implement the siege ladder project here http://forums.taleworlds.com/index.php?topic=57569.0

i believe the siege pack is only for maps with native scenes, so i hope that this gets implemented

anyway keep up the good work :grin:
 
I recall Europe 1257 AD (or whatnot) having a modified troop balance, with far more low-tier troops and fewer elites. Couldn't we have a similar thing of TEATRC? It's a little difficult to imagine that an army consisting of equal parts standard end elite troops, as they often run around at the moment, is more efficient than one with a few elites exchanged for a lot of grunts.
 
Shrugging Khan 说:
I recall Europe 1257 AD (or whatnot) having a modified troop balance, with far more low-tier troops and fewer elites. Couldn't we have a similar thing of TEATRC? It's a little difficult to imagine that an army consisting of equal parts standard end elite troops, as they often run around at the moment, is more efficient than one with a few elites exchanged for a lot of grunts.
Probably has to do with Warband's crazy xp boosts based on "difficulty". Start your game on low campaign AI and you'll less upgraded troops.
I haven't touched the party templates at all - except to give the Lion Throne auxiliaries only their own type of troops and whatnot - so not my fault in the least.
sapped 说:
so i was wondering if its possible to implement the siege ladder project here http://forums.taleworlds.com/index.php?topic=57569.0

i believe the siege pack is only for maps with native scenes, so i hope that this gets implemented

anyway keep up the good work :grin:
It will be in the next version (only for the new factions), since some people complained about getting butchered since their troops got stuck. Taleworlds revamped many of the HSE and LT scenes already. Also, all GD castles will be Sarranid ones. Because I'm tired of sieging the same friggin castle scene over and over.
 
It will be in the next version (only for the new factions), since some people complained about getting butchered since their troops got stuck. Taleworlds revamped many of the HSE and LT scenes already. Also, all GD castles will be Sarranid ones. Because I'm tired of sieging the same friggin castle scene over and over.

sorry i didn't quite understand :oops: 
so for the new faction, which one do u mean? is it all the factions added by the mod?
and also wats HSE and LT? are those settlement scenes?

i haven't tried the warband campaign yet, only the original M&B with mods

have Taleworlds made improvement to the siege scenes?

in my current campaign against imperial state, theres only one ladder entrance, and those cannoners made it really hard for my troops getting in

i really hope adding ladders to all settlements it it adds more immersion
 
Bermies are French/Italian, Murond are ((British - Scots) + French Revolutionaries) divided by Russian Revolutionaries.
 
Are you kidding me? Russian revolutionaries, too?

My desire to play a Murond Character just increased by a thousand percent. Nihilist bomb-tossing, ahoy!  :twisted:
 
so would i be able to put the ladder project in here? cause i don't like waiting :wink: if not i don't wanna screw up my game?
 
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