[B] Realistic Colors 1.22 Released + Taller Grass

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Lucke189 said:
Thank you.  :grin:

Here's an update.
Reworked the whole thing in a higher resolution.

AzOTlHMbU.jpg
Fantastic :razz: I have to test this :wink: Keep up the good work!
 
are the hill height procedurally generated? maybe you can use a larger hill/mountain to camouflage the transition to the skybox.
 
johncage said:
are the hill height procedurally generated? maybe you can use a larger hill/mountain to camouflage the transition to the skybox.

That's exactly what I'm working on now.
Added another set of hills behind the first ones to make them blend in more.

Pics coming shortly.

:smile:
 
Ooh snap! nice work. You may also try considering what the Panoramic Mod did by making a seperate outer terrain layer sort of thing....just a thought. Also, it would be really cool if you figured out a way for a random skybox to be picked for each part of the day, vs the current 1 skybox for dawn....1 for midday...1 for stormy....
 
This is very nice. Although, it's also a bit sad that someone who has little experience did a better job on the terrain textures than Taleworlds.  :razz:
 
Can some of you guys please try and dl the mod and see if you all so get error.
When I try, it takes like 1second and I only get 1/4 of mb.
So, am just wandering if I am the only one hehe.
For the mod looks awesome :smile:
 
Looks really nice :smile: shame i'm getting an RGL WARNING hlsl data handles [45] is not valid on starting the game up after installing. Anyone got any ideas?
 
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