[B] OSP Warband Item Variants 1.6 RELEASED (New Screens)

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thick1988

Master Knight
WBWF&SNW
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Yes, merchants will sell it. It is all purchasable through them. No troops will be equipped with it yet, but you may do that yourself using a troop editor.

DONT FORGET TO DOWNLOAD NEW VERSION WHICH SHOULD BE ERROR FREE.
 

Cassial

Veteran
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The installation text didn't have the new gauntlets included.

They don't seem to have overidden the old ones, either.
 

thick1988

Master Knight
WBWF&SNW
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Its not the text that overrides it. You have to put "gauntlets_new.brf" into your module's resource folder first. Then after that you need to make sure you add "load_module_resource = gauntlets_new" The gauntlets i added wristguards to are not named different from the Native ones, and therefore all you need to do is place the brf in the folder and add the line i said to the module.ini.  That should work.
 

caprera

Squire
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Is definitely necessary to start a new game to have them around or just some patience in going around for markets ?
 

zaldir

Regular
M&BWBWF&SNWVC
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Please note that my fix is no longer necessary, as the mod has been updated with a fix. :smile:
 

caprera

Squire
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I got the latest version, and the gauntlets error....

EDIT:

2 more errors entering Armour merchant:

Unable to find: mesh_haubergeon_g
Unable to find: mesh_byrnie_b_new
 

zaldir

Regular
M&BWBWF&SNWVC
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When you get an error message, just follow the procedure I posted, just change the name of the file to remove from the brf file..

i.e change "byrnie_g" to "haubergeon_g"...
 

caprera

Squire
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Thanks but i just wanted to report a bug. I don't want to start messing with files of another game.  :mrgreen:

I prefer to wait for another fix and nothing else. I'm already doing my modding part in AA2 & SH5......
 

zaldir

Regular
M&BWBWF&SNWVC
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but by the way, does the message appear when starting the game, or just when talking to a merchant?
 

Askorti

Sergeant Knight at Arms
WB
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Hi! How can I just change colour of old brigantines/surcoats instead off adding new ones?
 

Askorti

Sergeant Knight at Arms
WB
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caprera said:
Open the corresponding .dds files in the main texture folder in photoshop......
Will it work when I just overwrite new ones (from that mod) on old ones?
 

caprera

Squire
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I open them in my photoshop and then save them over. No problems as now...

I did this many times to tone down many armours in particular because i think too many of them have bright colors...
 

zaldir

Regular
M&BWBWF&SNWVC
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What is it exactly that doesn't work?
Do you get a message or something when launching the game?
 

Count Scipio

Recruit
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zaldir said:
What is it exactly that doesn't work?
Do you get a message or something when launching the game?
I get error when it launching. Even that error wouldn't tell, where/which file have wrong. Only say that game won't start because is spotted wrong file, but not tell.  :oops: All this started, when I put this mod.
 

thick1988

Master Knight
WBWF&SNW
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Im not sure why you are getting errors. I tested it again this morning and installed it on a brand new native file in a totally new MB Warband folder just to be sure. I had no errors, there is something wrong with the way you have installed it. The Haubergon mesh g is in the resource folder with proper texture and so it shouldnt have that error. I havent tested this with other mods, but as it is only adding new items it should be fine, as long as you add them properly. You may need to start a new game after reinstalling the new version. Also make sure these are going in your module folder, and that you are typing load_module_resource and not load_resource. Remember, put this in you module's folder. Not in the Warband main folder's textures and resources.