Vilynis
Recruit
So, I have been getting rather frustrated with the random companion generation in my last few restarts. Sometimes I don't even get a companion of my main's culture to spawn, but that seems to be more rare than not. My biggest issue/gripe is that the companion skills are an absolute mess. For example, recruited one (I believe it had the 'wanderer tag') with 135 riding skill and 0 archery. No problem, she also had 120ish polearm skill, except all the polearm skills were tailored to foot solider with an athletics of 0 and all the horse skill were tailored to horse archery with a bow skill of 0. On top of all that she had an endurance of 7 and control of 1 and was level 17 already so I am more likely to complete the conquering of the universe before she ever levels again. This happens 99% of the damn time I recruit any companions.
The problem I have is, I sort of like the random companion generation to a certain point, but there needs to be some stricter sort of rules the rng follows. (High riding+high polearm+no athletics =/= foot soldier perks.) My suggestion is, can you have the spawn randomly still, but leave their perks unassigned until we buy them? Like if we have auto allocate turned off, then we can chose useful ones ourselves, or as it is now if its turned on? Just a small QOL request that wont trigger my ocd every damn time I open the character screen is all I am asking.
The problem I have is, I sort of like the random companion generation to a certain point, but there needs to be some stricter sort of rules the rng follows. (High riding+high polearm+no athletics =/= foot soldier perks.) My suggestion is, can you have the spawn randomly still, but leave their perks unassigned until we buy them? Like if we have auto allocate turned off, then we can chose useful ones ourselves, or as it is now if its turned on? Just a small QOL request that wont trigger my ocd every damn time I open the character screen is all I am asking.