SP Native Avarice (Updated 22 May 2010) new OP, with feature list.

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I shall be doing progress reports from now on, which I will also show in the OP.

Progress report 1
-Changed the name to just "Avarice"
-Decided to work on Multiplayer first, and release a beta of that, with SP disabled
-Reworked factions and decided all classes
-Got the new classes of Vaegirs and Swadian in-game, still working on equipment variation.

The 'Avarice' classes will be more specialized in both SP and MP. This to encourage teamwork in multiplayer and to make for a more interesting gameplay in SP. Pikemen for example, will only have pikes and short swords for Swadians. No more two-handed swords, one-handed swords, pikes and throwing weapons for the same class. The class order will in SP be (not in MP, due to balance):
-Peasant class (cheapest)
-Peasant class (cheapest)
-Milita class (average price)
-Milita class (average price)
-Rich class (expensive)
-Rich class (expensive)
Each faction will have 6 classes.

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Crossbowman
-Swadians only ranged troop. Better armor than other factions dedicated ranged troops, also better melee.
Pikeman
-Swadians anti-cavalry troop.
Swordsman
-Swadians basic infantry, good against medium armored enemies, or lighter.
Infantry
-Swadians heavy infantry, slightly better armor than the swordsmen, only has heavy, blunt and anti-armor weapons.
Man at arms
-Swadians heavy cavalry. Uses heavy horses and the long bastard swords, no lances and no fast horses such as Coursers.
Lancer
-Swadians medium cavalry. Got the longest lances from all factions, but only a Short Sword as back-up weapon.

96086044-4.jpg

Vaegir Skirmisher
-Vaegirs mixed melee and ranged troop. Has javelins for short distance, good athletics for hit-and-run tactics, a shield and (not more than) mediocre melee weapons and armor as well as a bow.
Vaegir Spearmen
-Vaegirs anti-cavalry troop. Can buy spears, long hafted maces and battle forks. Has a scimitar as backup weapon as well as a shield, but no ranged.
Vaegir Archer
-Vaegirs specialized archer troop. Has heavy bows while the skirmisher only has the nomad bow, but no shield.
Vaegir Axeman
-Vaegirs specialized infantry. Has one-handed axes as well as all kinds of Bardiches and the heaviest armor, does well against any infantry.
Vaegir Horseman
-Vaegirs melee cavalry. Using lances, scimitars and bardiches, it emphasizes the Vaegirs versatality.
Vaegir Mounted Archer
-Vaegirs skirmishing cavalry. They are standard equipped with a bow, arrows and scimitar and cheap horse. They don't have access to good horses or shields, but do well against infantry without ranged as they cannot harm them.
 
Great to hear that you're releasing progress reports and the news.

Are the mini-factions going to be in Multiplayer or will they be Singleplayer only?
 
Actually, two of the mini-factions became large factions. Mini-factions will be done later, after the first alpha_pre-beta_multiplayer-only_release. I will try to finish the rest of the factions (total of 10, of which 6 are Native factions) before the weekend.
 
Good luck, Arch3r. This mod looked like of the most interesting for M&B. And it'll be even more interesting for WB.
 
Thanks, I've done Khergits, Nords and Rhodoks too now. Will write a backstory and a progress report once I've done all factions.
One spoiler: Khergits have footmen now, as an all cavalry (6 classes) faction isn't as fun in my opinion. They're one of the two factions with 3 of the 6 cavalry classes though.
 
I shall be doing progress reports from now on, the latest one would be shown on the bottom of the OP.

Progress report 2
-Worked out the skills of Native factions and added bots
-Gave the new Raganda faction (replacing Kabiel) Fredelios Rebel Textures (from our old WB:MP Rebels mod)
96139007-4.jpg

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-Sorted out all factions classes

The 'Avarice' classes will be more specialized in both SP and MP. This to encourage teamwork in multiplayer and to make for a more interesting gameplay in SP. Pikemen for example, will only have pikes and short swords for Swadians. No more two-handed swords, one-handed swords, pikes and throwing weapons for the same class. The class order will in SP be (not in MP, due to balance):
-Peasant class (cheapest)
-Peasant class (cheapest)
-Milita class (average price)
-Milita class (average price)
-Rich class (expensive)
-Rich class (expensive)
Each faction will have 6 classes.

96086030-4.jpg

Swadians:
Their main strength lies with their heavy armor. They also have the best anti-armor troop to counter enemy heavy infantry. They have very good melee weapons, but their skills aren't as high as their more 'barbaric' rivals. They should take advantage of having the longest lances and swords for their horsemen.
Crossbowman
-Swadians only ranged troop. Better armor than other factions dedicated ranged troops, also better melee.
Pikeman
-Swadians anti-cavalry troop.
Swordsman
-Swadians basic infantry, good against medium armored enemies, or lighter.
Infantry
-Swadians heavy infantry, slightly better armor than the swordsmen, only has heavy, blunt and anti-armor weapons.
Man at arms
-Swadians heavy cavalry. Uses heavy horses and the long bastard swords, no lances and no fast horses such as Coursers.
Lancer
-Swadians medium cavalry. Got the longest lances from all factions, but only a Short Sword as back-up weapon.

96086044-4.jpg

Vaegirs:
The most versatile faction. It has a good infantry class as well as very good ranged troops. Most of their recruits also have some basic hunting skills and got a bow, while their infantry is made up out of woodcutters, they are hardened and strong. Their weapons are fairly cheap, but they lack heavy armor and horses. They also don't have long anti-cavalry weapons.
Vaegir Skirmisher
-Vaegirs mixed melee and ranged troop. Has javelins for short distance, good athletics for hit-and-run tactics, a shield and (not more than) mediocre melee weapons and armor as well as a bow.
Vaegir Spearmen
-Vaegirs anti-cavalry troop. Can buy spears, long hafted maces and battle forks. Has a scimitar as backup weapon as well as a shield, but no ranged.
Vaegir Archer
-Vaegirs specialized archer troop. Has heavy bows while the skirmisher only has the nomad bow, but no shield.
Vaegir Axeman
-Vaegirs specialized infantry. Has one-handed axes as well as all kinds of Bardiches and the heaviest armor, does well against any infantry.
Vaegir Horseman
-Vaegirs melee cavalry. Using lances, scimitars and bardiches, it emphasizes the Vaegirs versatality.
Vaegir Mounted Archer
-Vaegirs skirmishing cavalry. They are standard equipped with a bow, arrows and scimitar and cheap horse. They don't have access to good horses or shields, but do well against infantry without ranged as they cannot harm them.

96139089-4.jpg

Khergits:
Khergits are a horse-based factions, but under the rule of Kogai Khan, the successor of Sanjar Khan, this has changed a bit. Their strength still lies with their extremely versatile cavalry that can also function as footmen, but they also have more dedicated foot soldiers as well, that can stand (be it with difficulties) against enemy infantry. Therefor they still prefer the hit-and-run tactics with their numerous ranged weapons.
Footman
-The Khergit basic foot class, got better athletics than the horsemen, but still has some riding skill. Uses bows and javelins as skirmish weapons and one-handed weapons for close-combat.
Pikeman
-The Khergit anti-cavalry foot class, got a medium ranged hafted blade that does decent slashing damage. Their small shields make them vulnerable against ranged.
Swordsman
-The Khergit basic foot soldier, got good sabres, both one-handed and two-handed. Their speed is on par, or even faster than some other factions footmen and they have access to javelins.
Horseman
-The Khergit versatile cavalry, has access to all sort of ranged weapons as well as a one-handed melee weapon arsenal. They do well as medium cavalry as well as skirmish cavalry.
Horse Archer
-The Khergit Horse Archer, the specialty of the Khergits, their Horse Archery skill is unmatched. They are lethal against enemy infantry who have no hope on catching them. They are, however, weak in melee.
Lancer
-The Khergit melee horseman, can function as both heavy and light cavalry, at both roles it's quite fast due to their amazing riding skill. They have access to lances as well as good one-handers.

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Nords:
Nords still use their old tactics, as they proved to be very successful, but with the addition of spearmen and long-axes to counter cavalry. They aren't especially strong against horsemen, but all their classes, even their archers, are lethal in melee. Their infantry throw lot's of spears, javelins and axes before the fighting begin, and severly weakens the enemy, giving the Nords the upper hand.
Archer
Spearman
Scout
Skirmisher
Huscarl
Swordsman

96139107-4.jpg

Rhodoks:
After the large Rebellion against the Swadians lead by King Graveth, the old Lord Falsevor has taken the throne when his liege died in the Nord assault. Having a lot of expierence in fighting and being one of the last Rhodok Lords that survived the Nord assault, he has changed a lot of the Rhodok way of fighting. Still understanding the nessity of having pikemen when surrounded by horse-factions, their pikemen received larger pikes but also shorter pikes, for more variety in different scenario's. Having learned from their most succesful old troop, the sharpshooters he also introduced a crossbowman-infantry hybrid, that does well both in melee as well as ranged.
Crossbowman
-Rhodok traditional crossbowman, light armored, not good at melee, but very proficient at using their main weapon: the deadly siege crossbow. Unmatched by other factions crossbowmen.
Pikeman
-Rhodok dedicated anti-cavalry troop. Have access to short pikes, normal pikes and very long pikes, for use on flat fields as well as being useful in urban warfare. Best anti-cavalry troops.
Footman
-Rhodok versatile foot infantry. Uses throwing weapons to soften the enemy and can use heavy hammers to finish the job.
Spearman
-Rhodok standard infantry. Does well against cavalry and infantry alike, has access to military scythes, spears and picks.
Infantry
-Rhodok crossbow-infantry hybrid. Has good armor, combined with a crossbow. Not as good at ranged as dedicated ranged troops and not as good at melee as dedicated infantry, they are however very versatile.
Horseman
-Rhodok mounted crossbowmen. They can use lances and light crossbows to harass the enemies from a distance. They are however very inaccurate and make bad horse archers, so they can also function as medium cavalry.
 
Awesome, I was a great fan of this project since I was an ugly little recruit. Arch, you can always count on me if there's any scene editing to do.
Hehe, you got me excited with your project again.  :smile:
 
Progress report 3
-Decided on the Zrak faction style, they're not your average huge hurry barbarian with dual-headed axes but cloth themselves in light armor, reinforced with iron or mail. The warlords and nobles use mail and intimidating helmets. They also use some sort of animal-patterns on their clothings for camouflage, combined with lots of throwing weapons and devastating hammers they are perfect ambushers.
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-Decided on new multiplayer gamemodes I want:
1. Protect the caravan. Defenders must escort a caravan over a road (only moves when a horseman is in front of the cart), Attackers must stop them. Not decided wheter to allow respawning or not.
2. Commanders. Every player has a small 10 men bot squad under it's command that's of the same class as he. Allows for huge bot battles online.
3. Campaign. Next map depends on the outcome of a battle. Maybe using presentations to show a map and to show progress of the campaign.
-Made some new scenes and worked on the atmosphere by introducing rotating mill fans into multiplayer as well as weather effects.
4. Added some of hairfree's music and the main theme.
 
My music? I haven't included any tracks of mine in the soundtrack...Or you used some of the ones from my sig's right link? Not that I'd mind that...Just, I don't see my music as anywhere near that good.
 
hairfree 说:
My music? I haven't included any tracks of mine in the soundtrack...Or you used some of the ones from my sig's right link? Not that I'd mind that...Just, I don't see my music as anywhere near that good.
No, you selected music for the mod a while ago (before Warband) and I'm using that music. You didn't make the tracks yourself but you selected them, editted some and stuff like that.

D.E.A.T.H 说:
I didnt understand that "Campaigns" section,will we able to start a campaign not bound to single player?
Arch3r 说:
3. Campaign. Next map depends on the outcome of a battle. Maybe using presentations to show a map and to show progress of the campaign.
Next map depends on the outcome of a battle, for example if there's a (multiplayer) battle on random plains of Vaegirs against Nords and the Vaegirs win, the next battle would be a Nord town. I want to make it more interesting by making some kind of voting what area to attack (making a map pop-up after the battle, allowing the winners to select a territory to attack). Might be impossible but I will try it.
 
:lol: I know what I've done, mate.

I guess I just couldn't understand what you meant by "hairfree's music" properly. Either way, that's not "my" music, but I got what you meant now. I wouldn't want to take credit for those artists' works :wink:

Thanks for clearing this up. No sweat.

Cheers.

(I think, I like the reworked Zraks better now...or at least their description)
 
Arch3r 说:
hairfree 说:
My music? I haven't included any tracks of mine in the soundtrack...Or you used some of the ones from my sig's right link? Not that I'd mind that...Just, I don't see my music as anywhere near that good.
No, you selected music for the mod a while ago (before Warband) and I'm using that music. You didn't make the tracks yourself but you selected them, editted some and stuff like that.

D.E.A.T.H 说:
I didnt understand that "Campaigns" section,will we able to start a campaign not bound to single player?
Arch3r 说:
3. Campaign. Next map depends on the outcome of a battle. Maybe using presentations to show a map and to show progress of the campaign.
Next map depends on the outcome of a battle, for example if there's a (multiplayer) battle on random plains of Vaegirs against Nords and the Vaegirs win, the next battle would be a Nord town. I want to make it more interesting by making some kind of voting what area to attack (making a map pop-up after the battle, allowing the winners to select a territory to attack). Might be impossible but I will try it.
Ohh...i got the point:grin:
 
I think protect the VIP would be more fun as well as easier than the campaign thing. Definitely easier :razz:. It would also make a better Open source script.
 
Progress report 4:
-Made a straw shield for the desert factions. Will do a smaller one for cavalry and some other variations. They have the least resistance of all shields, but average-high hit points due to the large size. (Yes it's heraldic and the phoenix banner doesn't fit, but there are 3 versions: non-heraldic, light heraldry and one showing the banner almost fully.)
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-Did some terrain touch-ups.
-Worked on Zrak outfits.
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-Wrote an idea/goal list for myself to code:



-Having a rank system based on renown and property, introducing new ranks for player and NPC with a requirement system:
Freeman (no req.)
Gentleman (req: 50 renown)
Page (req: 100 renown)
Squire (req: 100 renown and vassal of a knight)
Knight (req: sworn vassalage to a kingdom)
Viscount (req: owning a town)
Sherrif (req: owning a city)
King (req: having a kingdom)

Ranks would of course be required for certain things, such as being allowed to speak with lords or kings.

-Adding cities, being even larger than towns.

-Having countries, regions, counties and eventually districts.
A country contains multiple regions;
A region contains one city and multiple counties;
A county contains one town and multiple districts;
A district contains one village.

-Adding variables to settlements, like population, subdivided in Peasantry, Commoners and Nobility.

-Adding a class-based troop tree:
Troops recruited from the Peasantry are the cheap troops using f.e. polearms, clubs, (cross)bows and other low weapons;
Troops recruited from the Commoners are better equipped and have access to f.e. axes, swords and horses;
Troops recruited from the Nobility have expensive equipment and can use f.e. heavy chainmail, warhorses, great lances.


 
Only thing is that you should change sherif to count, fells strange to have Viscount and not count....

Of course, its your mod, do as you want :smile:
 
mobotium 说:
Only thing is that you should change sherif to count, fells strange to have Viscount and not count....

Of course, its your mod, do as you want :smile:
I might add Count under Knight, with the Count being a Knight with a village.

the Pawnmover 说:
this will include single player, right?
Of course, most things on the feature list are SP features.

Cavalier Francesco 说:
It will be very nice!
Good work CoR!!

can't wait...
It's a one-man project, not a CoR project.
 
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