regarding the "servant quests"...
...if there aren't any, how do you get to improve your relation with a village/town? the "village" quests could still be a part of that i think, will just need to be...transformed, so for example require less of you (wandering all over the map wise)..maybe just spending dennars or lingering around for a while...
...for example :
- the village elder is organising a fiest in your honor (could be a festival or tournament for towns), but he requres a "little" help with dennars so he asks you to...help with funding it - raises relations and prosperity if you provide him with the money, damages relations if you refuse
- i read something about disasters occurring, affecting population and prosperity around the thread, so why not being asked by the village elder for releif funding - to repair damage, help the victims, lowering the village losses and such (unless you see charity as serving lol) - raises relations and lowers population losses if you provide him with the money, lowers relations and prosperity if you refuse
- the village is being raided by a (big?) bandit party lately, so you're being asked for protection, like with the "throublesome bandits" quest for towns, only a blue-coloured bandit party comes to the village while you are resting in it (preparing an ambush?) - raises relations, lowers population losses and prosperity damage if you provide the village the protection it requires, if you refuse - lowers relatiions and prosperity is dramatically lowered (set to 0?)
...or perhaps, some politics could be involved too?
- the elder informs you that another lord is trying to increase his influence in the village so he could seize control over it and after he informs you which lord it is, you could challenge him to a duel (could work like the "ladies" quests in native)
- a lord rejects your village the right to trade with his town unless they pay taxes to him or they simply have to pay annual trade tax to the king (which conveniently the village cannot afford) so the elder asks you to speak to the lord/king, or provide them with the dennars required
EDIT :
Arch3r 说:
I will either leave trade items out, make them a lot more expensive or give them some other use (Like reducing siege tower build time for tools). But it won't really fit a lord to get 3 hammers or other tools for his village, if the elder even dares to ask. There won't be any servant quests for the player anymore, the quests will have to fit a lord. Such quests include hunts for powerful items.
...just so i don't double post...for items that could be carried in inventory and affect gameplay, it could be a bit too RPG style, but maybe you could carry only one item of a kind and that would bring you bonuses - like with tool(s), reducing siege equipment building time (maybe you could make iron have the same effect, with different value though)...and since recruiting and keeping a big army should be rather difficult (to a point of course)...
...i believe it's possible to make food give no morale boost to troops and simply be...food...just so items like furs, linen, ale, wine and such could become the main source of morale boosting (besides battle winning)...and maybe morale could only be risen while camping (or resting in a town)
so one of each could be kept in the inventory (as i said, maybe a bit too RPG style items use) and while in the inventory, they give you bonuses. that way you could still rise their price (a lot, like 5000 for furs and such). i think it would rise their value gameplaywise as well as keep them in the game for things other than trading...
EDIT 2 :
now that i read the items part, it does sound a bit stupid put that way...so excuse the post if it's not to your liking what's in it
