winrehs007
Knight

When this is finished. I can't wait to play THE KHERGIT HORDE... 

BannedArch3r 说:You will pay more to recruit them (more than 5 denars for sure) so you help them paying their armour. Also armour is way cheaper (like 10 times cheaper than in native, just unique and very good items are still expensive). They will cost the same or more per week because the armies are a lot larger you will pay quite a lot, but you will have a lot more income. You will start with a village and can soon get a town or castle, early in the game. You can have a income of 10000 denars per day or more.
BannedI can make it so the player can only recruit from his own fiefs, I think it's a must too. Otherwise players will only recruit from other fiefs to save their own population. Option number 2 is that you can recruit from other fiefs, but make it cost a lot more.Redfyre 说:Well if your starting the player off with his own small fief than I think that recruiting only from your own fief is a must. If you can't do that than somehow make it to where the player cannot recruit nobles or citizens from other factions fiefs and only recruit peasants. If thats possible.
Redfyre 说:I see. So the only restriction for recruiting soldiers is population and the type of citizen. How is population raised exactly?
Will there be buildings like: Peasant homes
Citizen homes
Noble homes
Commons
Tavern
and will they have tiers?
Vadermath 说:Ah, so even more new features are added to this excellent mod. Well, I say go for it, since I've seen a similar population/economy system in the SoD mod, and it worked brilliantly.
hairfree 说:i...don't think there's much in common (or anything at all) between SoD's population and economy systems and this one...at least, not how i picture Arch3r's in my head that is...
...but anyway, not the point...
...my thought was about recruiting - since recruiting is going to affect population, therefore construction time and such, it's definately a "must" that the player should only be able to recruit from his/ her own fiefs...or that will simply be exploited too much, even with the high price of recruiting...
...also...if it'd be possible to recruit from any village/town, it seems that could be another way to cripple the enemy's economy - why destroying improvements, prosperity and such by raiding, when you could simply keep recruiting from another village/town and slowing it's production/building time/enemy recruiting rate significantly?
...of course, there could be a way to avoid this, by automatically lowering relations with enemy villages and towns, but i'm not sure if that'd still work in favour to avoiding this...
...i might be wrong, but makes sense to me![]()