that ballancing issue is simple - I think that literary everyone here said that MP should be competitive with manual block ... so weapons should be ballanced around that - what happens in SP where people are basicaly 'cheating' with autoblock just doesnt matter - people will take the most OP weapon if they want the most OP weapon but I think they will mostly choose one they want to role-play with ... (It will not change ballance of armies since the autoblock affects just player and not AI fighting each other)
should game be played in a way the devs meant it or if players should be allowed to find their own way to enjoy it? that is an old question
- one of the most known game devs in my country says that game should be played the way he meant, it should have only one challenging difficulty and it should not hold players hand (many other devs disagree - myself included) .... someone mentioned Kingdom Come which is a game that was made with this in mind ... it has a terrible combat and camera lock is just the worst
I think I will never finish it because of that which is a shame :/ - and I hope M&B will not slip into the same path - I believe that player should find his own way to enjoy a game - I play Factorio and I never played it the way everyone plays it - I turned off the aliens and set myself to challenge of transporting everything with trains - and the game allows me to do that and it's fun
(have something like 200 hours in that single playthrough and still not finished) -
and I think that is the core and best strength of the M&B campaign - figuring out your own fun - combat should follow suit - I don't care that some purists says that you can have the most fun by playing it in some specific way - for me learning to fight with manual block is too much of a distraction from doing things I want to do - the thing i personally despise on manual blocking is that it just needs too much of my attention (right now all of it) and it will be like that until I become the 'GAMING GOD' ... and I will probably stop playing it long before I become that
so we are probably getting the autoblock for which I'm grateful
and I do think It's the best choice
Why is this thread even still happening? From what I can see on Page 7, someone contacted Taleworlds and they said they are planning on adding it back in.
because it's interesting subject
If you want auto-block then use a shield. The game already makes it stupidly easy if you play on anything other than realistic. For those complaining about the game lacking features, Taleworlds already said if you want the complete experience then DON'T buy the early access.
for me it's not about difficulty - it's about fun - I don't mind higher difficulty, but I do mind the overload that is happening to me when I try to block properly - also we know that the game is not finished but not seeing said feature makes us nervous