Knight at Arms
How about a combat system that lets you move and rotate the camera independently of your attack and block direction? This has been a problem with the combat system since the Early Access of the FIRST game, and is why I always played the original with it off (AI moves to my left. I have to rotate left to keep him centered. But oh look, he's attacking to my right and now my controls are moving in the WRONG @$%ING DIRECTION while the AI cheap-shots me with their instant direction change.
This is one of the best features of the combat actually, the freedom to mould your blocks and attacks in a way you see fit. It emphasizes proper footwork because of this as well. FYI, you can actually make the theoretically wrong block(LEFT) and it will still block their swing(THEIR LEFT, YOUR RIGHT). This was something implemented in Warband and actually has been expanded on in Bannerlord, an active block doesn't care for what direction the block was, as long as the swords "connect" and its timed properly you will block.