Another thing that Mordhau had also taught me which translated to Warband/Bannerlord pretty well was the fact that, while games are indeed a fun and casual pass time that we use to wind down, sometimes we still need to take it a bit seriously and push ourselves to do better.
Just my 2 cents on the matter.
Difference imo being multiplayer vs singleplayer. Multiplayer sure. Get gud. Single player I'd argue let anyone play as easy or difficult as they like. Multiplayer is for social interaction and competition, Single player is pretty much escapism. Outside very specific games like Dark Souls I do not see the appeal in a rogue like grind game to insist on people wanting to "get gud" or not playing.
No, games aren't serious. I push myself in my day job and in real life to be better every day, don't need that in my games. And I do crave for an autoblock. Just think a lot of sp games can zip on their "casual gamer" toughness. These are games, among the most frivolous unimportant things in the world, just ask billions of people who have literally no time, energy or money for it.