Auto-block in singleplayer

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Yes but imagine auto block never existed. Treat this as a new game. Congratulations, now you are going to use shields!
I don't know for sure but I think I might not have played it so much if it wasn't there in Warband - I thought it was awesome feature even before I lost it ... still it can't be 'uninvented' now can it? :grin:

when it comes to my problem with manual blocking - I have a problem with deciding things in little amount of time - I can learn pretty easily to block in the right moment when I'm prepeared for it but I'm lost with the directional thing because I don't know it beforehand - and I have this problem outside of videogames as well - when somethin unexpected happens I just freeze not able to do anything - and that usualy results in someone saying "thanks a lot, you could have catched that" in anoyed voice - I've always been the worst goalkeeper in my team - you would laugh at what I wasn't able to cacth :grin: (I'm a good back tho - I'm fast, tall and have a good stamina) - I'm pretty hopeless so trying to overcome it would mean a lot of frustration and not that much of joy - I know that :grin: and that just means there is a lot of games I don't enjoy playing - M&B was not one of them - It was perfect ... and it suddenly lost a lot of its appeal to me without the autoblock
 
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I'll "git gud" if I have to, but I would really love to see TW add autoblocking back in.

I imagine it will be added in the future, along with some of the other old features that seem to be missing (e.g., following an entity on the map with the context menu).
 
Well, one reason I can see is that it takes away the value of using a shield. The shield already has auto block. And it's something that doesn't feel like cheating, it's part of the game. You pay money for it, you upgrade it. So they've given you the choice to have autoblock by keeping a shield in one hand, or if you are more experienced in combat you can go without shield and manually block.
Seems reasonable to me.

Autoblock does not take away any value from using a shield because the value of using a shield has nothing to do with autoblock.

The idea that they've given players a 'choice' here is beyond ignorant. They've taken choice away. If you're not skilled enough to manually block everything you either don't play, or you get a singular type of loadout. You don't get to play around with anything else. You don't get to choose how you play. You get forced into one thing.
 
Autoblock does not take away any value from using a shield because the value of using a shield has nothing to do with autoblock.

The idea that they've given players a 'choice' here is beyond ignorant. They've taken choice away. If you're not skilled enough to manually block everything you either don't play, or you get a singular type of loadout. You don't get to play around with anything else. You don't get to choose how you play. You get forced into one thing.
But you do get to choose, you can use a shield and one handed sword, then you dont need to have the skills to block. Which is what i currently do. Works very well and I don't feel I need auto-block.

You can try two handed weapons as well, but they are harder. What's the problem with that? Seems normal to have a set that is easier and one that is harder.
 
What hasn't been considered in this thread yet is the enormous gap that autoblock created when singleplayer players tried to get into multiplayer.
Autoblock was not a thing on 95% of the Warband servers, and it drove singleplayer players away who were used to just having to just press RMB and block everything. Not having autoblock in singleplayer forces players to learn, and those that can't or don't want to can stick to shields, so I think not having autoblock is the right call from Taleworlds.
Plus, I'm sure there will be a mod that adds autoblock in no time. But it not being in the base game forces more players to adjust to manual blocking, which I think is a good thing.
"But I'm not interested in multiplayer!" Well, it's part of the game whether you like it or not. I'm not all that interested in singleplayer either, but I can still applaud the gameplay decisions that make it more attractive.
 
What hasn't been considered in this thread yet is the enormous gap that autoblock created when singleplayer players tried to get into multiplayer.
Autoblock was not a thing on 95% of the Warband servers, and it drove singleplayer players away who were used to just having to just press RMB and block everything. Not having autoblock in singleplayer forces players to learn, and those that can't or don't want to can stick to shields, so I think not having autoblock is the right call from Taleworlds.
Plus, I'm sure there will be a mod that adds autoblock in no time. But it not being in the base game forces more players to adjust to manual blocking, which I think is a good thing.
"But I'm not interested in multiplayer!" Well, it's part of the game whether you like it or not. I'm not all that interested in singleplayer either, but I can still applaud the gameplay decisions that make it more attractive.
I think that is quite short sighted - first you need to get player to play the game to bring them to multiplayer and more accesible the game is means more players will play it - you might (and might not) improve the conversion rate from SP to MP but you might decrease the pool of SP players from which MP players are converted and the amouth of money developers get for further development of the game ... you might have a scenario when a casual noob tries to get into the game finds it too frustrating so he puts it down and he might have a friend who might have become hardcore MP player if only the game was more accesible and the noob cared for it longer and told the better player - reality is that games that target small niche audiences have it much harder than games that target broad audiences - generally good gamedesign is such that it can be easy, engaging and not demanding fo casual players but can get really deep and challenging when is difficulty turned up - Warband was really better in that sense than Bannerlord currently is

But you do get to choose, you can use a shield and one handed sword, then you dont need to have the skills to block.
but you are still giving players less to choose from - unnecessarily I might say :smile:
 
thing is that I'm talking with people and I'm saying that the game is really great but I'm dissapointed that the auto-block is missing and they say that they would cosider trying it more if Taleworlds would put it back - I know it's not fair from me to put it like that but it's exactly how recommendations work - annoy people who are playing it and they will recommed it less ... of course you can't always please everybody, but this time it's completely stupid to not to put it in
 
I played with auto block enabled in Warband for the last 10 years. At first I was disappointed it had been removed in Bannerlord, but then I thought, you know, maybe it's for the best. Now I'm relearning how to block with 2H weapons and am enjoying the extra challenge it provides.

Exactly that advanced trainer destroyed me when it came to the two handed sword training. I always had auto block on in Warband. I'm getting better, but I understand some people don't have the dexterity, so I would be ok with the option being added in but just not as default.
 
Gota love all these a*s wipes with their git gud, hang em all by the ballz. Not everyone plays your fkin MP, "what's the fun in autoblock?" Not your god dam business pleb. That's none of your underdog concern, I play my game you play yours. Do u think I have the desire or patience to deal with this directional bullsh*t? As mentioned before, if I wanted to play a garbage game, I'd be on mordhau. Gona wait one more week for autoblock, and then refund, you'd think after 10 fkin years autoblock would be a no brainer ffs
 
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jeez, I do think there are other issues that are a bit more urgent then an autoblock feature...
Could be a thing to add, yes, but definately not now or even this week. First focus on real issues...
 
I'm still working full-time but I've managed to play for a few hours now over the past few days.

The absence of this option (along with mounted melee combat) was the first major difference I noticed. I gave it a chance initially, but honestly its been a frustrating experience; and even with a sword & shield/bow build, I still can't avoid it entirely. The mechanic just isn't intuitive or enjoyable to me.
 
jeez, I do think there are other issues that are a bit more urgent then an autoblock feature...
Could be a thing to add, yes, but definately not now or even this week. First focus on real issues...

This thread is about this particular issue; and it is a real issue for many people who've bothered to post here.
If you feel there are more important aspects to focus on, then you're in the wrong thread.
 
I read somewhere that it's to prevent aimbotting/exploitation in MP. So I'd guess that there's no easy way to re-implement auto block in SP. Very frustrating.
 
jeez, I do think there are other issues that are a bit more urgent then an autoblock feature...
Could be a thing to add, yes, but definately not now or even this week. First focus on real issues...
Like what? Only REAL problem I've found is the autoblock.
 
I read somewhere that it's to prevent aimbotting/exploitation in MP. So I'd guess that there's no easy way to re-implement auto block in SP. Very frustrating.
It was possible to cheat in Warband MP by going on a manual-block server and convincing your client to let you auto-block anyway. The problem, by my understanding, was not particularly widespread and the community largely dealt with the issue themselves.

If the justification for not having auto-block in Bannerlord is that it may also be abused in MP, Taleworlds needs to get their **** together. Having the same problem twice in two different game engines is almost inexcusable, and screwing with the SP experience for everyone else just to cater for the MP tryhards is equally inexcusable.

Tryhards alone don't make a game financially viable.
 
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