Auto-block in singleplayer

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seriously.. you want the advantages of two handed but without the downsides... you might as well delete shields
 
Reminder that not only did they manage to demolish the multiplayer after nearly a year of testing and completely alienate those players but they also pissed off the most formerly anger immune part of the m&b playerbase by not including a staple feature that was in every other game oh lord I am loling myself to sleep TW are a bunch of clowns
 
And when it comes to old age and reflexes - a quote from another thread:



It's not that absolutely all older people with slower reflexes can't enjoy the game so they HAVE TO use the auto-block. It's not an argument and it never was.
There are old players who have no problems with new blocking.
There are old players who had problems with new blocking and were able to overcome them and play happily since then.
And there are old players who have problems and can't or don't want to overcome them.

And if I had to choose I'd say that probably more of them simply don't want to do it and instead they demand an easier route to the same goal all others achieved. Again - it's just a personal opinion.

I'd love to see what you have to say about the guy with non-functional fingers. Does he just "not want to do it"?
 
Very frustrated that a feature that's been in this franchise for over a decade has been removed and the official response appears to be "git gud", albeit diplomatically.

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This is removing a core *optional* quality of life feature from a long-standing franchise. Say, Elder Scrolls without Fast Travel - and imagine if half the community berated people who wanted it back saying "git gud, learn 2 walk better scrub lol"? If you want to walk everywhere, that's cool - you aren't forced to use fast travel. Just like you were never forced to use auto-directional block in M&B, Warband, WFaS, Viking Conquest, or Napoleonic Wars.

The combat isn't fun (for me) with the manual blocking. I skip on games like Dark Souls because I don't like that sort of combat. I don't understand why they would change a core aspect of the game for many many many offline-only players when it doesn't impact anybody else.

Outside of some sort of weird "WE ARE THE DEVELOPERS AND WILL DECIDE HOW YOU PLAY" hubris, I suspect the real reason for removing this is that the multiplayer auto-block hacks that existed/exist for Warband are simply toggling on the hidden 'auto-directional block' field, and it's something they didn't want to deal with.
 
I second the request to bring autoblocking back.

We have to think about the older players amongst us, who don't have the reflexes anymore and who are used to warbands autoblocking. I personaly used autoblocking all the time in warband. Now i want to "learn" to play without it. But it is hard and im only in my thirties....

I still want to have fun when im sixty, so taleworlds please start to include senior players now. Thank you.

Edit: And i dont want to run around with a shield all the time. So this is not an expedient solution.
 
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Yeah, same. I'll leave the arguing for the other threads - I just want to know the official response. And I'm suspecting someone smarter than me is also waiting to see if they should make a mod for it or not.
 
As for shields being useless, shields will still help when outnumbered much more than autoblocking while you call for help from your troops.

Shields also block projectiles, unlike a 2H.

In the other M&B's I often ran with a 2h + ranged + shield, and would use the shield to protect myself from arrows at range (or prevent getting shot in the back) - shields were NOT useless.
 
I'd love to see what you have to say about the guy with non-functional fingers. Does he just "not want to do it"?

Probably this, because there's "or" there:
And there are old players who have problems and can't or don't want to overcome them.



"WE ARE THE DEVELOPERS AND WILL DECIDE HOW YOU PLAY"

But... it's their game and they are totally entitled to do that. What makes you think you have the right to tell them how they should make their game?
I don't know about others, but if I don't like some game - I don't play it. Simple as that.
 
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So why not use a shield + one handed weapon? You block with shield and hit with the sword. It's like having auto-block ON. But you sacrifice some damage that you would get from the 2 handed sword. Which in my opinion is a strategic choice to make. Rather than auto-block with two handed.

Btw you can already set so that you get 1/3 damage if the game is too hard for you
 
seriously.. you want the advantages of two handed but without the downsides... you might as well delete shields
two handed sword doesn't block arrows like shield does - also it could be done in different ways, like if you auto-block with weapon you have % chance (denpending on character skill and/or weapon used or width of crossguard maybe) that the blow would still go through ... but yeah I wouldn't mind at all if shield was kind of redundant in SP, it's boring anyway and I don't want to be locked out of more exciting weapons only because I personaly lack the skill to use them - it's an RPG game, I want to be things that I'm not IRL - I want to boost my charm stat regardles of my real-life charisma - I wan't to role-play a bandit even if I wouldn't steal anything normaly - and I want to be master swordsman even though I've actually tried to swordfight IRL and I'm worse than the average noob :grin: so please let me fight the enemy rather than my complete lack of reflexes

of course I can get why would you want to ban it in competitive multiplayer and I would support such ban ... and I would never play it

edit: also I played Japanese mod for Warband where there were no shields and archers were completely overpowered ... so I wouldn't say that shields in Warband are redundant, autoblock regardles
 
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two handed sword doesn't block arrows like shield does - also it could be done in different ways, like if you auto-block with weapon you have % chance (denpending on character skill and/or weapon used or width of crossguard maybe) that the blow would still go through ... but yeah I wouldn't mind at all if shield was kind of redundant in SP, it's boring anyway and I don't want to be locked out of more exciting weapons only because I personaly lack the skill to use them - it's an RPG game, I want to be things that I'm not IRL - I want to boost my charm stat regardles of my real-life charisma - I wan't to role-play a bandit even if I wouldn't steal anything normaly - and I want to be master swordsman even though I've actually tried to swordfight IRL and I'm worse than the average noob :grin: so please let me fight the enemy rather than my complete lack of reflexes

of course I can get why would you want to ban it in competitive multiplayer and I would support such ban ... and I would never play it

edit: also I played Japanese mod for Warband where there were no shields and archers were completely overpowered ... so I wouldn't say that shields in Warband are redundant, autoblock regardles

I don't know, when I was a little kid It was fun to always win, but now that I'm an adult, I find there is no enjoyment in a game unless it is challenging. The harder, the better (for me). I always max out on difficulties, never cheat, etc.
In any case, you can set so that you get 1/3 damage in the difficulty settings. That should allow you to miss your blocks and still kill people.
 
I'm sure Tale Worlds will add in an auto-block handicap at some point. No need to get so mad about it.
 
What the hell is the matter with some people in this thread? How insecure do you even have to be to say this edgy, elitist 'learn2play' nonsense. I remember a time when this community was better than that. How disappointing. I mostly only lurk this place but god damn it some people here are so immature, I just had to respond.
You should be ashamed of yourselves.
 
But... it's their game and they are totally entitled to do that. What makes you think you have the right to tell them how they should make their game?
I don't know about others, but if I don't like some game - I don't play it. Simple as that.

That's totally fine, but it would be nice if they would come out and give a solid statement. I won't play, like you suggested, if the only option is manual blocking - same with a handful of my friends who were all single-player only M&B fans.

And fans of a franchise absolutely have the right to demand features, just as the devs absolutely have the right to deny those demands! But without demanding those features, the developers won't know that people want it.

What I don't understand is the number of people trying to snuff out this request like it doesn't matter just because they won't use it. The toxicity in this forum in particular (Reddit and the Steam forums are MUCH friendlier to people who want auto-block back for some reason) is nuts, and I am not seeing the reasoning behind arguing against a completely optional, completely single player feature.
 
What the hell is the matter with some people in this thread? How insecure do you even have to be to say this edgy, elitist 'learn2play' nonsense. I remember a time when this community was better than that. How disappointing. I mostly only lurk this place but god damn it some people here are so immature, I just had to respond.

Reddit/Steam are slightly less toxic/aggressive, surprisingly. Not sure why, but there are a lot fewer people on those platforms arguing against autoblock. It seems like people here are really angry at the idea of an optional single player feature they don't need to use.
 
I don't know, when I was a little kid It was fun to always win, but now that I'm an adult, I find there is no enjoyment in a game unless it is challenging. The harder, the better (for me). I always max out on difficulties, never cheat, etc.
In any case, you can set so that you get 1/3 damage in the difficulty settings. That should allow you to miss your blocks and still kill people.
I have it the other way around :grin: when I was a kid games were so much important - I liked the challenge and had the time to put into it - I had to have most kills in Unreal Tournament Instagib Deathmach - nowadays I run to games/books/movies to escape from dificulties and only occasionally because I have other hobbies - I can still appriciate challenge, but I prefer challenge that tests my reasonable intelect not my now awfull reflexes :grin:

setting incoming damage to 1/3 is making combat easier but not less frustrating - I would rather play with double damage and auto-block ... the thing is that I really loved combat in Warband - I loved it so much with the autoblock and now I'm just missing it
 
Reddit/Steam are slightly less toxic/aggressive, surprisingly. Not sure why, but there are a lot fewer people on those platforms arguing against autoblock. It seems like people here are really angry at the idea of an optional single player feature they don't need to use.
Are you kidding? There were two threads running on this topic on Steam and they both got locked last night because they were literally chock full of elitist douche-canoe's screaming "GIT GUD!" or "USE SHIELD!". What mythical polite version of the Steam forums are you looking at?

I am just saying you can play around it without sacrificing ANY fun, by using shields. I don't see the point of making posts like "Just refunded cause no auto-block". That just makes me sad, as it is a non-issue being over-exaggerated.Are shields that bad?
Last I checked you can't use a 2H weapon with shields. Are you really incapable of understanding that not everyone wants to be forced to play a certain way?
 
If you feel that words on a screen are "toxic" or "aggressive" you may want to consider getting your T-levels checked.
 
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