kingofnoobia
Master Knight
New players can just use shields. If they don't have an infantry class and can't get decent/any shields, they should die anyway. No skill at manual blocking + no class made for infantry combat = dead player.Binboy said:I agree auto block should be totally removed from Multiplayer. Even for new players, even though there should be some pointers for new players to practice, how about a warmup for 2 minutes every map/round and in that warm up you could hit your allies but deal no damage, but the attacks could be parried/blocked in this time veteran players could help train newers players and the warmup timer will allow players who are loading up the new round/map whatever to get in the game before the real thing starts.
Because the number of really skilled manual blocking players (the guys who can block as well in auto as in manual) are rather rare, and probably most play infantry classes, so an archer that is very proficient at it will be rather rare. Indeed, if an archer is a lot better with manual blocking than the 2hguy running at him, he should deserve to win anyway. He meant that now an archer who is rather unpractised and unskilled in infantry combat can be a match for an infantry player.Lhorkan said:Archers no longer have to worry about people with 2-handers, they become just as good in melee as anyone else so they don't even bother running for support. You can pick up a javelin, put it in melee mode and block everything as well as any other weapon, or as if you had a shield.
How is this not true for a skilled manual block player?
No it isn't. He meant that now the only weapons that do stand a chance to get past a parry are the fastest weapons. There are enough people who suck badly enough at manual block that they would get hit by a warhammer, making it a very good weapon to dispatch of less good players quickly. Now I guess everyone can parry almost everything.Autoblock exposes the lack of depth in melee combat, and favors a select few weapons. Basically you just grab a spear or bastard sword, and hope a) their ping is bad enough that feinting works b) they're noobs/impatient enough not to absorb a blow before attempting a counter-attack. When you attack, you try to hit them at the start of your animation, and hope their ping is high enough that they can't react. The equivalent of a twig is able to stop a 14 pound warhammer, so there's no purpose to using large/slow weapons. There's no purpose to readying/charging your weapons (just telegraphs your attack), so the people that do use massive weapons end up looking like the star-wars kid waving a play wand around.
Again, same story in manual block. What do you bring these arguments up for?
Note that I am not in the beta. If anything I said is incorrect, please say so, but I freak out on Warband, and I watch a lot of vids and read a lot on the forum, so I believe what I said is correct.