hey fiends
just my thoughts right here (most of you guys know what i am going to say anyway)
1. clearly defined match rules, round timers, amount of rounds required to win, gold settings, faction restrictions and all of that stuff. i would recommend first to 6 both halves.
2. smaller campaign map, as mentioned by scorch -- less emphasis on the rp ****e and more on actually having matches.
3. flexibility with numbers, play against whatever, as long as both teams agree. doesn't need to be completely even always.
4. don't allow people to call matches off in fear of loss of territory or whatever.
5. non-****ty maps only. no random bull**** plains. somebody make a good open map. random maps should NEVER be played. start off with the few good maps in the game. eg ruins and maybe a slightly modified field by the river and nord town (to prevent bull**** camping on inaccessible buildings).
6. an end/campaign victory that is actually reachable. have a shorter and smaller overall campaign to prevent stagnation and other nonsense.
7. the most important thing: swapping factions at half time. we always do this in scrims and it should be done in the campaign.