[AURORA]Eternal Cold War

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Jhessail

Panzervixen
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In 1981, the Space Race between the two superpowers had largely died down. United States had won and the Soviet Union was content to only utilize Low-Earth Orbit for spy satellites. NATO and Warsaw Pact forces were still poised against each other in Germany, while proxy wars raged in Afghanistan and several parts of Africa. Thousands of nuclear missiles - in silos and submarines - were aimed at cities and heartlands. Doomsday seemed to be mere four minutes away.

But as 1982 started, a massive object was spotted, heading towards Earth. Widespread panic ensued, as governments seemed unable to save their population from imminent extinction level event. The object, however, decelerated as it closed in, proving that it was under internal power. The realization that humanity was not alone sent shockwaves through all societies. The object refused all types of communications, however, and suffered a massive explosion soon after it had reached LEO. Large chunks fell across the Earth, causing widespread damage and destruction. Africa, in particular, was hard hit, though nearly every nation suffered to some extent.

As scientists and engineers scurried to examine recovered salvage, some of the known laws of physics were soon found to be obsolete. The alien craft, which seemed to have been under robotic control, as no evidence of biological matter was recovered, was built from completely unknown materials. These materials, now that geologists knew what they were looking for, were found to exist on Earth as well, though hidden fairly deep in the bedrock and requiring almost excessive efforts in mining. They were quickly named "Trans-Newtonian minerals", for each one had capabilities that supported technology thought impossible before.

It is now 1st of January 1985 and the Cold War shows no signs of ending. Several power blocs are ready to race to the stars, in search of living space, mineral wealth, scientific breakthroughs, and in the end, a final upper hand over their enemies. Will NATO prove the superiority of capitalism and liberal democracy? Can the Warsaw Pact ensure the future of totalitarian Socialism? Might the People's Republic of China be a wild card that upsets the balance?




Welcome to a new type of Community/Forum game, utilizing the byzantine 4X game/simulator/sandbox AURORA! I have followed several community games run at their forums and elsewhere, and noticed that they always die off pretty soon, because running the game seems to be a lot of work, plus learning the game is fairly challenging as well. I've wanted to run a community game for Aurora for a long time, as its AI is fairly rudimentary but running multiple factions by myself seems boring. So I wracked my brain on how to make a type of game that would be easy for players to participate in, while not being so cumbersome for the "space master" that I would end up abandoning it a month in. I think I have found a solution.

This game is somewhat similar to Balance of Power. Notable differences are that it's more simplified and obviously focused at space. At start, there will only be 3 factions: NATO, WP and PRC. I want to add more factions later, that are not ideologically/politically compatible with those three, so if there is sufficient interest, and the early game runs well with the first three, there will be more spots. In addition, there will be playable aliens in the future.

For more on what Aurora plays like, you could check my AAR over at the Tavern, or any of the fictions players have written over at Aurora forums, the link is provided above.

Players will take the role of a very high-level, removed from day-to-day activities, policy director. They will receive a short "country card" that gives a rough outlining of their factions strengths, and will then issue general guidelines for a 5-year plan. I will run their faction in-game for 5 years, after which they will receive a report of what has happened and will give me another one. Players do NOT need to know how to play Aurora. Players will not micro-manage the actions of ships or ground forces, nor will they design ships.

Possible faction plans - players choose a primary and a secondary emphasis:
[1] Expand civilian economy
[2] Expand civilian industrial and shipyard capabilities
[3] Expand military industrial and shipyard capabilities
[4] Expand and improve ground forces
[5] Expand scientific research
[6] Expand logistical capabilities
[7] Expand planetary defence

In addition, players must choose the role they envision for their future Space Navy:
(A) Power projection: this means fleet carriers carrying missile-armed fighters, for the ability to project power anywhere in the Sol system.
(B) Decisive battle: this means heavily armoured battleships armed with beam weaponry that seek to force engagements where the enemy is utterly annihilated.
(C) Denial and harassment: this means small, fast ships armed with missiles, that would perform lightning strikes against enemies before retreating under the cover of planetary defence installations.

While these doctrines are based on WW2 naval doctrines, do not assume that [A] is automatically superior to the other two. Attrition warfare can be highly successful, as construction of ships takes a long time (from few months to two years). As well, all factions are vulnerable as long as they are based on Earth - and moving away will be a major undertaking, if it is even possible. It's entirely possible to build beam armed groups that shrug off missile spam.

Doctrine A is most expensive in both research and build points.
Doctrine B is cheapest in research but will still require plenty of build points.
Doctrine C is cheapest in build points but does require plenty of research.


Finally, an approach towards aliens and other factions must be decided for each known faction:
<I> Friendship, peace and trade. Only self-defence allowed and only when under direct, imminent threat.
<II> Discussion possible, but trading not allowed. Self-defence allowed when suspected threat emerges.
<III> No official contact between governments. Warn and then shoot at enemy ships if they get close enough.
<IV> Outright hostility. Shoot at sight.

Non-aligned nations can and will join existing factions under my discretion. Additional factions can be introduced. NATO player will have to cope with public opinion, whereas WP and PRC players can ignore it. Navy role will be chosen at a later date, once a faction has built a sufficient scientific, industrial and logistical base to support one. Ground combat is not allowed at Earth between the factions, due to the risk of nuclear war.

Players will need to inform me if/when they want their faction to focus on Interstellar Exploration as this will require an investment of around 20,000 research points. A single research lab provides 200 RP annually, modified by lead scientist skill rating.



If necessary, additional rules and clarifications will be added here.
 
LIST OF FACTIONS AND PLAYERS

NORTH-ATLANTIC TREATY ORGANIZATION

NATO, formed in 1948 after the end of the Cold War, has been strengthened by the extra terrestrial calamity. NASA and ESA have been merged together and are now closely linked with NATO militaries, as the Air Forces and Navies jockey for dominant position in the future. NATO has a large, well educated population, leading edge scientific community and superior industry. On the downside, NATO is prone to leaks and has to take both popular opinion, and the demands of various civilian governments into consideration. NATO is loathe to initiate hostilities and is vulnerable to high casualties. NATO main goal is to ensure the security and prosperity of its citizens.

NATO PLAYER: gaham1

Belgium
Canada
Denmark
France
Greece
Iceland
Italy
Luxembourg
Netherlands
Norway
Portugal
Spain
Turkey
United States of America
United Kingdom
West-Germany

Japan

TREATY OF FRIENDSHIP, CO-OPERATION, AND MUTUAL ASSISTANCE

Warsaw Pact, often shortened to just WarPac or WP, formed in 1955, has similarly gained strength through new purpose. Soviet space program has now been reinforced by scientists from other WP countries and finally put together as a cohesive unit, instead of the sprawling mess of competing teams that it used to be. Somewhat an underdog to NATO, WP is still very powerful, and is not plagued by leaks or public opinion, though the growing disparity between the living standards in NATO countries and WP countries are starting to cause unrest. WP is hesitant of opening hostilities and is not vulnerable to casualties. Main goal for WP is to ensure the continued existence of itself and to eventually surpass and beat NATO.

WARPAC PLAYER: Eternal with BenKenobi as potential replacement

People's Republic of Bulgaria
Czechoslovak Socialist Republic
German Democratic Republic
People's Republic of Hungary
People's Republic of Poland
People's Republic of Romania
Union of Soviet Socialist Republics

PEOPLE'S REPUBLIC OF CHINA

After the Sino-Soviet split of the 1960's, China decided to walk alone and find her "third way". Suspicious of both USSR and USA, PRC is looking at a hard road of playing catch-up against her stronger rivals but who knows what surprises the deep space holds? PRC is not plagued by leaks and ignores public opinion completely. PRC is not hesitant on opening hostilities and ignores casualties. The main goal for China is to reach parity with both NATO and WP while ensuring the continued wellbeing of the Politburo Standing Committee.

PRC PLAYER: MaHud

REPUBLIC OF INDIA

The largest democracy in the world has feverishly transformed from an agrarian 3rd world backwater to an up-and-running power player. Walking a tightrope between East and West, India has kept cordial, if not always friendly, relations with both Washington and Moscow. Observing the race to space that NATO, WP and PRC have started, India was initially content to sit back and focus on social programs but this changed when the Sino-NATO war broke out in 2001. India is now determined to take its rightful space among the stars while safeguarding its population and their future.

INDIA PLAYER: Úlfheðinn

SOUTH-AMERICAN SPACE UNION

A new player on the field, SASU emerged on the final days of 2011. Scared by the brief space wars - first between NATO and PRC at 2001, then later between WARPAC and PRC at 2011, the South-American countries banded together to form a loose union that would pool their resources and talents, thus enabling the countries to explore and exploit space. While Brazil was initially willing to go at it alone, the example of India - demonstrating the immense costs of space exploration - convinced the country to join its Spanish-speaking neighbours in a collaboration.

Argentina
Bolivia
Brazil
Chile
Colombia
Ecuador
Guyana
Paraguay
Peru
Suriname
Uruguay
Venezuela

SASU Player: ejnomad



Other factions will be added when and if relevant.

Waiting list: none
 
ORDER TEMPLATE: (please use this when sending me your 5-year plan by PM)

Primary focus: [1-7]

Secondary focus: [1-7]

Fleet role: (A-C)

Stance on NATO: <I-IV>
Stance on WP: <I-IV>
Stance on PRC: <I-IV>

(delete the unnecessary faction) (note that secondary focus must be different from primary) (changing Fleet role is a minor thing in the beginning but once you have a Fleet of some kind, it becomes a massive undertaking and should not be done lightly)



Links to reports:
1985-1989
1990-1994
1995-1999
2000-2001
2001-2003
Rest of 2003
2004-2006
2007
2008
2009 update was eaten by CloudFlare.
2010
2011, Part 1 2011, Part 2
2016
2017
2018
2019
2020
2021
First three days of 2022
 
And there I was, hoping for some good GLORIOUS VEHICLE OF DESIGN BMP OF UNION OF SOVIET KICKING HATO ASSES (btw, BMP can into space), and all I got are spaceships. Oh, well.  :grin:
 
gaham1 said:
I'll join as a NATO country (or are you all of NATO?) if only a country I would like USA or italy.
You'll play the whole of NATO. I'm trying to learn from the mistakes of other people trying to run community games, and it seems that the single most common reason for failure is the number of factions. So, as much as I'd like to have each major NATO country represented, it's probably not a good idea.

Eternal said:
Sign me up for USSR.
Excellent! Hopefully you can provide some help with Soviet naming conventions, when it comes to sensors, electronics, missiles and ships.

Now if we can get someone to play the YELLOW PERIL, we can start :smile:
 
HULKSMASH said:
Three players? That's disappointing, I would've liked to have a shot. Any opportunity for minors? If not, I'll still watch this, looks good.
If the game runs smoothly with three people, I will add further factions on Earth. I have already plans for India and Brazil to join up, and tentative ones for a Islamic Confederation centered around Saudi-Arabia, and some sort of Latin Alliance of South-American countries, plus a Neutral Europeans Faction (Austria, Finland, Sweden, Switzerland). Plus, at least two alien races will be playable in the future. And don't worry about starting after other players - the factions are not even, and the aim of the game is not to kill all other players as soon as possible.




01.01.1985


Sol-A  G2-V  Diameter: 1.39m  Mass: 1.00  Luminosity: 1.00

Mercury:  Colony Cost: 16.21,  Temperature: 427.0,  Gravity: 0.38,  Orbit: 58m
Venus:  Colony Cost: 25.00,  Temperature: 462.0,  Gravity: 0.91,  Orbit: 108m
    Nitrogen 65%, Carbon Dioxide 35%,  Pressure: 100.00
Earth:  Colony Cost: 0.00,  Temperature: 14.0,  Gravity: 1.00,  Orbit: 150m
    Nitrogen 79%, Oxygen (0.2) 20.0%, Argon 1.00%,  Pressure: 1.00
    Luna:  Colony Cost: 2.00,  Temperature: -53.0,  Gravity: 0.17,  Orbit: 384k
    Total Moons: 1
Mars:  Colony Cost: 2.00,  Temperature: -48.0,  Gravity: 0.38,  Orbit: 229m
    Nitrogen 70%, Carbon Dioxide 30%,  Pressure: 0.01
    Total Moons: 2
Ceres:  Temperature: -105.0,  Gravity: 0.03,  Orbit: 415m
Jupiter:  Temperature: -148.0,  Gravity: 2.14,  Orbit: 780m
    Io:  Colony Cost: 5.75,  Temperature: -148.0,  Gravity: 0.18,  Orbit: 422k
    Europa:  Colony Cost: 5.75,  Temperature: -148.0,  Gravity: 0.13,  Orbit: 671k
    Ganymede:  Colony Cost: 5.75,  Temperature: -148.0,  Gravity: 0.15,  Orbit: 1.07m
    Callisto:  Colony Cost: 5.75,  Temperature: -148.0,  Gravity: 0.13,  Orbit: 1.88m
    Total Moons: 20
Saturn:  Temperature: -178.0,  Gravity: 0.74,  Orbit: 1.43b
    Titan:  Colony Cost: 7.00,  Temperature: -178.0,  Gravity: 0.14,  Orbit: 1.22m
    Nitrogen 95%, Methane 5.0%,  Pressure: 1.60
    Total Moons: 28
Uranus:  Temperature: -216.0,  Gravity: 0.86,  Orbit: 2.88b
    Total Moons: 27
Neptune:  Temperature: -228.0,  Gravity: 1.10,  Orbit: 4.5b
    Total Moons: 13
Pluto:  Temperature: -233.0,  Gravity: 0.07,  Orbit: 5.9b
    Total Moons: 5
Quaoar:  Temperature: -230.0,  Gravity: 0.04,  Orbit: 6.5b
    Total Moons: 1
Orcus:  Temperature: -233.0,  Gravity: 0.03,  Orbit: 7.2b
    Total Moons: 1
Haumea:  Temperature: -233.0,  Gravity: 0.04,  Orbit: 7.6b
    Total Moons: 2
Makemake:  Temperature: -238.0,  Gravity: 0.04,  Orbit: 7.8b
Sedna:  Temperature: -248.0,  Gravity: 0.04,  Orbit: 11.4b
Eris:  Temperature: -258.0,  Gravity: 0.08,  Orbit: 14.5b
    Total Moons: 1
Asteroid Belt: 478


Earth
Duranium 2,085,000  Acc: 1
Neutronium 699,000  Acc: 1
Corbomite 831,000  Acc: 1
Tritanium 710,000  Acc: 1
Boronide 627,000  Acc: 1
Mercassium 138,000  Acc: 1
Vendarite 852,000  Acc: 1
Sorium 134,850  Acc: 1
Uridium 625,000  Acc: 1
Corundium 615,000  Acc: 1
Gallicite 525,000  Acc: 1

Industrial strength:
NATO - 800
WP - 630
PRC - 420

Mining strength:
NATO - 800
WP - 660
PRC - 400

Ground forces strength:
NATO - 32
WP - 32
PRC - 40

Research strength:
NATO - 1440
WP - 960
PRC - 460

NATO appoints Melissa Castenade as the civilian administrator of all projects aimed at expanding into space. She is known as conservative, courteous and enthusiastic. Rear Admiral Oliver Kemble is appointed as head of Fleet. He is known as distant, indecisive and has many social interests.

WP appoints Olga Korolyov as their civilian administrator. She is known as conservative, honest, insightful and has many social interests. Kontr-admiral Nikolai Kurakin is her military counter-part. He is known as courteous, and comes from a wealthy family.

PRC appoints Xie De You as their civilian administrator. He is known as conscientious, good motivator and imaginative. His military partner is Da Xiao Lu Tao Qing, known to be resourceful, organized and coming from a poor family.



This starting information is public because obviously everyone knows the rough outline of each other on Earth. If/when more factions are added, the same information will be revealed about them. From now on, public information is somewhat restricted. If all three players could send me their first 5-year plans ASAP, I would be grateful and we can get the ball rolling.

Players are free to post all sorts of propaganda posters or news stories from their own point-of-view.
 
Dodes said:
Úlfheðinn said:
Dodes said:
Host order?

Not a BoP game?
So as long as it's not called BoP....

I think it's quite clearly it's own sort of game.

Sure there are player factions and orders but beyond that it's essentially Jhess playing AURORA based on the general rules of engagements her players provide her with.

To compare, I wouldn't consider a Medieval Total War II game of a similar vein to be a BoP game.
 
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