Sorry to barge in, m'lady.
Not really going to quote all of you boys' posts here, but you're being terribly rude to someone who's simply giving his feedback on what his impression on an admittedly relatively untransparent development process is on the basis of the current patch frequency and content. Yes, it's largely guesswork on what is going on behind the scenes, but perhaps threads like these might influence how they do development, perhaps they do stem the tide against constant threads regarding imbalances that "need to be fixed ASAP" and perhaps a thread like this might actually even be helpful. Who knows?
If a thread such as this, which was relatively new and unique as opposed to whatever you think this thread is about, is something TaleWorlds do not want to see, and they do not want players speculating on what might be going on behind the scenes, they're free to enlighten us or ban any threads that reference the dev process. Somehow I don't see them doing that, and somehow I don't see how your guesswork on what threads such as these do (You seem to think they're useless, uninformed, etc.) is any more of an informed guess than whatever people may assume the direction of the development process might be.
BTW I'd like to think the devs can walk and chew gum at the same time. The guys correcting balance issues are probably not the guys working on new content, and they're certainly not the guys designing it. In most game studious I'm aware of the dev team and the support team are separate, and it's the support team that handles the small tweaks and bugfixes. Don't know if that's how TW runs itself, but that's the industry standard.
Bottom line iI have no problem with developing the game towards its ultimate destiny while at the sae time making sure it's at least moderately playable today. I think the two ideas more or less go hand in glove.
And the coplicated issues that stem from adding new features? Willing to bet those happen anyway, no matter what they do. It's going to take a significant amount of fine tuning to get this game to where it should be. which is why I think they should plan it out very carefully, but should be getting a head start on this stuff right now.
They might be, but I still believe the general gist of the thread, while it might be redundant to tell TaleWorlds, does hold true. We just don't know how they operate, and we just don't know whether the current massive influx of feedback might be pushing them into a suboptimal loop in order to please people. Maybe it's all good, and the balancing changes we've seen so far are just the sideproject they realize are futile, no idea. But, while any company has teams for different purposes, the company can still focus in rough directions in their work, and simply mentioning that it's pretty hard to balance something that is inherently incomplete shouldn't really be controversial.