mawcs
Recruit

I'm trying to add a condition to one of my triggers that tests if the player is attackable while resting. When I look at the header_operations.py file, I can see that rest_for_hours and rest_for_hours_interactive include an argument to indicate whether the player remains attackable. However, I can't seem to find a way to test this in a condition. Does anybody know how to do this?
Essentially, I just want to see if a player is resting in a town or castle before I execute the rest of my trigger. Any help would be greatly appreciated.
Essentially, I just want to see if a player is resting in a town or castle before I execute the rest of my trigger. Any help would be greatly appreciated.