Athletics and agility, redundant?

Is athletics a redundant skill with the agility attribute (much like armor skill was with strength)?

  • Yes, it is a waste of skill points!

    Votes: 0 0.0%
  • No, athletics is distinct from agility

    Votes: 0 0.0%
  • I don't care!

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .

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How would you explain a character with a 25 agility score and 0 athletics and their movement on the battlefield? Or vice versa, a character with a 10 in athletics and a 5 in agility?

Recently the armor skill was added, then removed from the game because it was redundant with the strength skill. Basically, armors already had a strength requirement to wear them, so why impose an armor skill?

Can the same be said for agility and athletics? Aren't they one and the same?
 
In Mount and Blade, as far as I know, agility does not increase your movement speed, only your attack speed. Athletics increases your movement speed on foot, while riding does it for a mount. The mistake you are making is similar to equating strength with power strike: strength raises hit points, not damage, while power strike raises damage. They are two skills, unrelated except that one is a prerequisite for the other.
 
Mage246 said:
In Mount and Blade, as far as I know, agility does not increase your movement speed, only your attack speed. Athletics increases your movement speed on foot, while riding does it for a mount. The mistake you are making is similar to equating strength with power strike: strength raises hit points, not damage, while power strike raises damage. They are two skills, unrelated except that one is a prerequisite for the other.

Putting it that way does make sense.
 
Old fashioned complex pen and paper rpgs would sometimes model your current stat and your potential stat. Over time your attributes would get better with use (unrealistically they almost never got worse).

In the current system where there is no modfying of stats then athletics is a fine approximation.

Agility and Strength might be your innate physical prowess but when you are in much better shape athletics augments your natural ability. I know that my backpack is much lighter on the last day of a hike than the first. I become more fit/athletic. Its easier to say that than "my agility improved".
 
Is it just me, or did the athletics skill get nerfed a bit? I feel much slower than i did before in .632 at the same level of athletics. I also noticed that the encumbrance penalty is far greater that it used to be. If i carry two bags of throwing stones, i slow to a crawl. This doesn't really make logical sense...perhaps its a bug/balance issue? Plate armor doesn't just limit mobility because of its weight, but also because it restricts movement. Thus, i think we should see a seperate movement speed penalty for heavy armor outside of just the weight you're carrying. Ok, this belongs under suggestions...but oh well.
 
I like that its seperated, and it should be kept this way.
If not, then change agility to dexterity. then it makes more sense
 
I like athletics as a separate skill for "footman" char types.

I would like to see statistics have more effects on actual gameplay tough. I've never noticed any actual, pratical, visible attack speed difference with a 6 agi char vs a 21 agi one, and with halved str bonus on hits, str and int are virtually useless other than for prerequisites. Cha instead is just crap.
 
Daimyo said:
I like athletics as a separate skill for "footman" char types.

I would like to see statistics have more effects on actual gameplay tough. I've never noticed any actual, pratical, visible attack speed difference with a 6 agi char vs a 21 agi one, and with halved str bonus on hits, str and int are virtually useless other than for prerequisites. Cha instead is just crap.

i agree, i have like 6 power strike and like 10 atheltics 10 agility and my dude still dont go that fast, but i manage.
 
xXxkittyfighterxXx said:
i agree, i have like 6 power strike and like 10 atheltics 10 agility and my dude still dont go that fast, but i manage.

You have 10 agility and 10 athletics? Oh, wait you're the multi-account guy...
Why don't you try to put your head in fishbowl and try to hold your breath until you get blue?
:smile:
 
Ancientwanker said:
I know that my backpack is much lighter on the last day of a hike than the first. I become more fit/athletic. Its easier to say that than "my agility improved".

Either that, or you ate all the food in your pack :smile:
 
Even accounting for that...heh. I once did a two week hike around Mt.Rainer carrying all my food though. Heavy food.
 
The Athletics skills does something the Agility stat does not; it increases your running speed. However, even if AGI does affect running speed, they would still have cumulative effects, so it would be worthwhile because you could have both high AGI and high Athletics and run very, very fast.

As far as Armor and Strength goes, STR would only make the Armor skill redundant if armagan were to start placing STR prerequisites for using certain types of armor, like he does for certain weapons. Also, the Armor skill wasn't supposed to be redundant; it was supposed to "remove penalties" for wearing armor, but that part didn't seem implemented yet. So maybe we'll see an armor skill later on whenever he figures out how he wants the armor penalites to work. If this were a dungeon-crawl game, swimming, sneaking, and climbing would make good armor penalties.

=$= Big J Money =$=
 
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