Hi y'all!
There's no guide yet, so I'm writing one here! Please do add your own guides and corrections in the replies
Gamemodes:
There's no guide yet, so I'm writing one here! Please do add your own guides and corrections in the replies
Gamemodes:
Steal the Documents (or just TDM) is a gamemode unique to Assassin Hunt. The main point is to steal books. There are 1-4 book chests on each TDM map, placed by the mapper. As an assassin, you have to go to one of those chests 'til you see a message saying assassins can steal the books here and guards can return 'em. You hold F (use key by default) for about 4 seconds there, and a book is dropped on the ground. Pick it up. Note that with this book, you are slower, and can no longer hide. You can equip it and use it as a shield or put it on your back, it will stay visible though. You then have to bring it to a chest that says you can deliver them there (that chest is usually at the town gates or maybe on a rooftop) and hold F for a while. Congrats! You have now delivered a book, and earned your team 3 points. Note that this does not give you any kills though:/. As a guard, you might wanna keep your eyes open for anyone running around with a book and kill them. You can then pick the book up and go to one of the chests where the assassins steal them. Hold F for about 4 seconds to put the book back in the chest, so that other assassins aren't gonna get their hands on such goodies as fast as you did.
Note that most people don't do this though. It's called TDM for a reason. Most people just focus on killing the other team.
Big note: As an assassin, you don't only have to limit yourself to killing guards, you can also kill fellow assassins and get kills. It's not like the medieval-renaissance assassins were all friends with each other, it was a dirty business.
Note that most people don't do this though. It's called TDM for a reason. Most people just focus on killing the other team.
Big note: As an assassin, you don't only have to limit yourself to killing guards, you can also kill fellow assassins and get kills. It's not like the medieval-renaissance assassins were all friends with each other, it was a dirty business.
This is the older gamemode, you can call it Assassin Hunt, Free-for-All (FFA), Deathmatch, or whatever you want. This gamemode is a lot simpler. You kill your fellow assassins, make sure they don't find out who you are, and then kill them again. No teamwork. It's forbidden. This is the cruel reality, every man for himself. It's as simple as that.
They are always there, peacefully walking through the alleys, minding their own business. Townsfolk are the bots. If a server has up to 7 slots, there are 70 of them. If it's a bigger server, 100. Note that killing them applies -1 kill to your kill chart no matter who you are. You are not suppost to kill them. Even worse, once your score reaches -10 (meaning you've killed ten poor bots), the server will kick you. Period. There are several kinds of townsfolk: you have the normal ones, they don't do much, they just walk around (usually backwards), there are merchants, who usually stand near useful merchant stands, and there are Smiths, who stand at the Smithy and have a hammer and an apron. You can constantly hear the bots shouting random things at each other and you, like "Away with you, vile begger!" and "It's almost harvestin' season!".
They both offer an unique service on one place per map. The merchant has a stall where you can buy food, to heal yourself. Look for a stack of cabbages or a cart of food, it's usually there. Hold F for a moment to buy some food. You will then have a "food" item in your inventory. Attack with it to eat it, regaining one third of your health.
The smiths service is usually near a weapons stand (with possible merchants spawning there, that's why you gotta keep an eye out for the merchants!) Look for a message saying ''Refill Ammo''. Hold F for a second or two and your quiver shall be full again! No need to pay!
The smiths service is usually near a weapons stand (with possible merchants spawning there, that's why you gotta keep an eye out for the merchants!) Look for a message saying ''Refill Ammo''. Hold F for a second or two and your quiver shall be full again! No need to pay!
There are several events in Assassin Hunt, and the number seems to be increasing. A server automatically starts an event every two minutes, you can recognise them by the big white messages in the center of your screen. Admins can start events as often as they want. Some events are just new merchants or smiths to replace the dead ones, sometimes the Smith is striking and won't produce any ammo, sometimes the Merchant is having some Bandit problems and can't get his hands on the precious foods (these two both last for 2 minutes and you will see another big message when they end). Sometimes a Psycho enters the town and starts killing people, sometimes 5 Psychos come at the same time and kinda rape the entire city. You can also get 3 drunks, they're not as dangerous as the Psychos, but they kill aswell. There is also a Fog event, currently not working.
There are three types of guards: The two-handed guard, the shielder guard that has a shield and a 1h weapon and the archer guard that has either a normal bow or a crossbow, 15 arrows/bolts and a broken dagger. That's all there is in this version, more to come next year.
This is just the basics, each player's personal equipment will be based on the map faction. For example, you obviously won't get a Rhodok board shield on a Sarranid map. There's also usually about two types of armor per faction, so your armor is not always gonna be exactly the same! Same goes for the helmets.
This is just the basics, each player's personal equipment will be based on the map faction. For example, you obviously won't get a Rhodok board shield on a Sarranid map. There's also usually about two types of armor per faction, so your armor is not always gonna be exactly the same! Same goes for the helmets.
Guards have no place to hide. They are extremely vulnerable when just walking around the streets alone. But they are much stronger, when they stick together in teams. For example, a good guard team could be two shielders and a two-hander on the streets, and an archer on the roofs. See archers shouldn't just walk in the masses. They should be on an open space, and if possible, on high ground. Cause they suck at melee. They should be more of a support troop, so when you're an archer, keep your eyes open. Watch out for any pistoleers and crossbowmen trying to attack your teammates down on the streets. You can (with a bit speed and skill) shoot them before they shoot your friends. And if you hit their heads, they're dead. The men on the streets should maybe even focus on their rear more than the front. Most assassins prefer to attack from behind instead of just pulling out their swords in front of you.
And most important, don't fall apart. If you get stuck in a thick crowd, your long sword or mace would be no match for the assassin with a short dagger, you'd just kill the bots. Open fields are not always a bad idea anyway. Sometimes you can just get your crew on the roofs if you need to catch your breath for a second.
And most important, don't fall apart. If you get stuck in a thick crowd, your long sword or mace would be no match for the assassin with a short dagger, you'd just kill the bots. Open fields are not always a bad idea anyway. Sometimes you can just get your crew on the roofs if you need to catch your breath for a second.
There are a few simple things that give an assassin away. Trust me, even in a large crowd you will soon notice if someone is wielding a weapon. The color differs from the usual colors, it's metaly and shiny (if it's day and the sun is shining on it). You should also keep your eyes open for any bloody fellas. They aren't necessarily assassins maybe some townfolk just got hit, but you can just keep your eyes open. Look at the faces. The face is always the same, and for me the face gives away most assassins. Once you've killed 'em, look at the face for a sec and think of a few words to describe it with. That way you can memorise it better (For example I know the faces of a few common players like Marius and Shoep. Helps me quite a lot). Other things that give them away:
The sound they make when drawing a weapon, never play AH with your sound muted.
Jumping, hitting, blocking with fists, stopping for a second and then walking on (they were probably typing or lagging) and bloody faces and arms. See, if you play around a bit, you're gonna notice the difference between bloody and bloody. I don't know how to explain this in the best way, but the blood stains someone gets when you hit him are different from the ones you get. A killers right fist is often fully covered in blood, so is his right chin, or maybe even his entire face! You will soon start to recognise the difference. Also, if you see a bloody guy you don't have to stalk him, but it might be a good idea to memorise his hat and boots (apart from his face). If you see the guy later and he's not bloody anymore, means he's an assassin and he washed off the blood. Don't focus entirely on memorising his jacket, coat or robe though. A good assassin changes that on the run every now and then. But what you can't change that fast is your hat and boots. They are smaller, so it's harder to pick 'em up on the run. Also, if you see a guy changing clothes, it's not a bot. Bots have no sense for fashion at all, the guy you just saw was an assassin! After him! You can also get your team on the roof (this is a better idea in TDM that it is in FFA since you'll be alone there) and wait. If any non-guard comes up the roof, it can't be a bot. Make sure you're not close to the edges though, cause people might shoot you from the ground.
The sound they make when drawing a weapon, never play AH with your sound muted.
Jumping, hitting, blocking with fists, stopping for a second and then walking on (they were probably typing or lagging) and bloody faces and arms. See, if you play around a bit, you're gonna notice the difference between bloody and bloody. I don't know how to explain this in the best way, but the blood stains someone gets when you hit him are different from the ones you get. A killers right fist is often fully covered in blood, so is his right chin, or maybe even his entire face! You will soon start to recognise the difference. Also, if you see a bloody guy you don't have to stalk him, but it might be a good idea to memorise his hat and boots (apart from his face). If you see the guy later and he's not bloody anymore, means he's an assassin and he washed off the blood. Don't focus entirely on memorising his jacket, coat or robe though. A good assassin changes that on the run every now and then. But what you can't change that fast is your hat and boots. They are smaller, so it's harder to pick 'em up on the run. Also, if you see a guy changing clothes, it's not a bot. Bots have no sense for fashion at all, the guy you just saw was an assassin! After him! You can also get your team on the roof (this is a better idea in TDM that it is in FFA since you'll be alone there) and wait. If any non-guard comes up the roof, it can't be a bot. Make sure you're not close to the edges though, cause people might shoot you from the ground.
- It wouldn't be a bad idea to join a clan, there's a lot of proffesional players around who can help you quite a lot. There's a list of AH clans stickied here.
- Always, I repeat, always watch your back.
- If you scoop around on the favourite class topic, you might just know what to expect from a player who just joined the server
- When sitting behind a computer, always make sure your back is straight, especially if you're on the younger side. Don't wanna mess up your spine too early. Just sayin'.
- If you're a guard, it might not be a bad idea to keep your shield on your back. It can save your life from a sudden bolt or bullet. You can always quickly equip it when it's fighty fighty time.
- Thanks to Troubles we now that a thrown dagger will get stuck in your (if it's in the way) even if you don't lift it.
- Like when you are trying to detect enemies, watch how they move. If somebody runs "forward" for too long, it is a clear sign that they are assassins.
- If an assassin "walks" backwards, it is a clear sign if they are assassin.
- Paranoia may be helpful, but please do not stab every AI out there. It's a game with points! You can get autokicked as well.
- Speaking of paranoia, if you think you saw anybody do any of the following listed clues, stab him.
- Take the time to identify any bots or humans in an area that is wearing the same nearby available clothing.[\li]
- If you are new and haven't picked up the experience in identifying assassins, read faces. Age, Gender, Skin Color, and Retard Faces gives everybody a big clue.
- If you are the type that likes to hide-&-strike, then I'm sure you would like to watch how you are moving compared to the bots. If so, move with all keys. If you are following somebody, I suggest moving in a W+A or W+D pattern, like some bots do. Also, if you think you are moving forward for too long, take the time to move backwards for a split second and face a single bot. If a bot starts moving while looking at you, move with him.
- If you are new and haven't picked up the experience in identifying assassins, read faces. Age, Gender, Skin Color, and Retard Faces gives everybody a big clue.
Remember if ya dislike anything here or if I forgot something important add it
Note that most things I said here are just copied from several smart people, whose posts you can find all over this board.