Sir Lulzalot
Sergeant Knight at Arms

First of all, mad props for this mod because its the best ****ing mod I've ever played for any game of any genre ( except maybe Desert Combat, but thats a different story). Anyways I have some questions concerning the invading armies and a few other things.
1- So I'm basically at the point where heretic knights and adventurers and such are running away from me, and I'm struggling to make money to pay for my men. I want to use one of Magelords tweaks to increase bandits spawned, but does this also apply to Heretic Knights, Rogue Knights, Snake Cult, Noldor, etc?
2- Will the invading armies ever lay siege to castles or loot villages? I'm trying to track a northern army with hopes of jumping into the fray when one of the NPC's attacks, but the damn invaders never stop!
3- Are Ravenstern rangers worth it? The fact that they are cavalry seems like it would mess with battle formations, but their archery skill is to good to pass.
1- So I'm basically at the point where heretic knights and adventurers and such are running away from me, and I'm struggling to make money to pay for my men. I want to use one of Magelords tweaks to increase bandits spawned, but does this also apply to Heretic Knights, Rogue Knights, Snake Cult, Noldor, etc?
2- Will the invading armies ever lay siege to castles or loot villages? I'm trying to track a northern army with hopes of jumping into the fray when one of the NPC's attacks, but the damn invaders never stop!
3- Are Ravenstern rangers worth it? The fact that they are cavalry seems like it would mess with battle formations, but their archery skill is to good to pass.