Right now (according to some folks I've spoken to) assists are only given if you deal 50% of the damage to someone and then they are killed. (Please correct me if this is wrong). This is resulting in a poor representation of how players are performing in the game. Assists to me should indicate you were involved in a kill in some way shape or form. Right now they indicate that you nearly killed someone but he was finished off by someone else before you could.
IMO this is not right, and I'm aware it's probably like this to balance out the gold gain in TDM and Siege, but that could be balanced by reducing the gold gained from assists in the first place.
Assists could/should be given for the following:
-Damaging an opponent within the last 30 seconds of them being killed
-Damaging/killing a horse that is mounted
-Damaging/destroying a shield of an opponent within the last 30 seconds of them being killed
This covers everything from horse bumping, shooting with an arrow at the same time as someone swings to open the opponent up, kicks, shield bashes, throwing weapons, spear stabs etc.
IMO this is not right, and I'm aware it's probably like this to balance out the gold gain in TDM and Siege, but that could be balanced by reducing the gold gained from assists in the first place.
Assists could/should be given for the following:
-Damaging an opponent within the last 30 seconds of them being killed
-Damaging/killing a horse that is mounted
-Damaging/destroying a shield of an opponent within the last 30 seconds of them being killed
This covers everything from horse bumping, shooting with an arrow at the same time as someone swings to open the opponent up, kicks, shield bashes, throwing weapons, spear stabs etc.