JimmyCakes
Regular
I've been going over the Glassdoor reviews of Taleworlds for a glimpse of what it was like to work there and what could possibly lead to development taking 8 years. It's not 100% reliable info but it could help us understand the culture that can lead to 8 years development on something that feels like it should have taken an experienced team about 2 years to make.
It seems there's high praise for the company owner, the dude we see in interviews Armağan Yavuz. I get the impression too that he's passionate about the game, maybe his attention is fixated on that instead of running the company. The bulk of the employees seem to be university interns probably because they're low cost if they're even paid at all which is concerning, I wonder how often they're leaving the company and being replaced by new interns which would severely lead to inconsistent development in all aspects as more and more noobs are putting their grubby hands on the game.
Above all I see a lack of seniority and leadership, as usual it all stems from the top. Intern/junior developers are doing what they want with no experienced leaders overseeing and nurturing them. This would be a good explanation for the state Bannerlord's in after 8 years, even if it's hard to believe considering the success of the original game I would like to think Armagan would have surrounded himself with experienced developers who could help bring his vision to life and build a solid team and workflow.
It seems there's high praise for the company owner, the dude we see in interviews Armağan Yavuz. I get the impression too that he's passionate about the game, maybe his attention is fixated on that instead of running the company. The bulk of the employees seem to be university interns probably because they're low cost if they're even paid at all which is concerning, I wonder how often they're leaving the company and being replaced by new interns which would severely lead to inconsistent development in all aspects as more and more noobs are putting their grubby hands on the game.
Above all I see a lack of seniority and leadership, as usual it all stems from the top. Intern/junior developers are doing what they want with no experienced leaders overseeing and nurturing them. This would be a good explanation for the state Bannerlord's in after 8 years, even if it's hard to believe considering the success of the original game I would like to think Armagan would have surrounded himself with experienced developers who could help bring his vision to life and build a solid team and workflow.