Hmmm lets think about it.
Some said it would destroy the balance of the game. On the other hand it can really be a great and thrilling addition.
Is there a way to prevent this feature hurt the balance ?
Yes, if we load enough repulsiveness to this feature I think we can balance it.
How can we make it repulsive enough so that it does not become a common tactic used by the players and the AI ?
We should increase the risk factor of unsuccessful attempts so much that everyone hides this card for special occasions.
What can these risks be ?
The assassin can get caught and tortured to admit who hired him. This can devastate the player/AI npc's reputation throughout Calradia so bad. He will surely be called a dishonored warrior who prefers to stab his enemies from their back in nights rather than facing them on the field of battle like a brave lion, total shame !
He wont be accepted into factions and he will have hard time finding himself recruits for his party. Even his own troops will start to disrespect him and abondon the army quicker when things start to go bad. It will definetly be a save file destroyer.
Hmm cool, but how much will the odds for the assassin getting caught alive be ?
Not much, 20 % in total. 10% without success 10% with success of killing his target I would say.
20% he will be killed in the action with no success,
10% he will successfully kill his target but die while escaping.
30% he will successfully kill his target and get away.
20% he wont be able to kill his target but get away.
So actually killing the target is 50% in total but 10% of this(assassin getting caught and interrogated) will be so that it will make you say I wish I didnt send the assassin.
Not killing the target is also 50% and because we are heartless people, assassin being dead or alive is not important(he will be killed if he gets caught too after the interrogation btw) but 10% of getting interrogated like I said will be devastating for the person who hired him.
So 20% of getting interrogated for the assassin. Out of this 20%, 3 shall be him dying without giving any info 17 him dying with giving the info.
So actually this 17% will be the odd that keeps player/NPCs away from using this method. Because no matter how unlikely it may seem, it is very devastating and also success ratio is also just 50%.
Lord Brutus 说:
Whatever happens to AI Lords can also happen to you. I don't want assassins in my castle.
fudachet 说:
to sneak into castles to throw poisoned daggers and kill kings to elimininate opponents. The assassins need to be highly skilled in stealth and theif skills for assassinations to work so you can't just hire too many assassins so they need high quality light armor .
Castles are a no go. Historically and
logically speaking a medieval assassin would wait until the castle owner leaves his castle and takes a walk within people. The assassin would attack him in his least defended moment by his guards and thats definitely not when he sits in his throne in his castle. An assassin would never attempt that because
1)they wouldnt let him in with his weapons(heck they wouldnt let him in without weapons neither who is he ? but I know in calradia some random peasant stop by in any castle to say hi to the king or lords

) You can say he might take clothes of another guard but dont forget guards were often the best soldiers within the army so taking out one to steal his clothes is also a no go and also there is a 2nd reason:
2)running route. An assassin no matter how commited he is would still want to see another day light so he would plan his escaping route too. If you (somehow manage to) kill a lord within his castle you must forget about escaping. Guards will give you one of the most painful deaths. An assassin would want to use the chaos and disorder the peasants are going to provide to him and the best place for this is obviously in a market.
3) like I said when visiting the market with his daily clothes(no armor) a lord wouldnt bring all of his troops in the castle with himself.
So again the market is the most ideal place to attack and thats what hashasins and other medieval assassins did in medieval times. I think if the game will set a scene for assassination whether we are getting assassinated or we ARE the assassin or one of the lords guards it should be the market.
fudachet 说:
...and athelethics skills to climb buildings and move fast while wearig concealed clothing and bring specalised assassin weapons like piercing daggers or silent crossbows and get their target.
Too much hollywood or assassins creed ?
Thats not how it worked. Assassins were good archers and patient but they were not really *from a secret organisation that raised them to be perfect from childhood* unless we are talking about hashasins. They werent unfindable gems, mostly just someone volunteered for money for his poor family and did not care if he lived or died.
I understand you are trying to add an element to make them hard to get so assassination event becomes sth rare in the game but for this lets stick with my list above.
