SP Fantasy Assassins' mod

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royalpikeman

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Hello everybody!
I'm started a new mod. This mod is based on Assassin's Creed, but this is a way more Mount & Blade like.
At the beginning, character creation you can select that you want to be templar or assassin.
There will be a lot of improvements. Some of those:

The mod will be in 1.011

A lot of new items
Stealth
Joining to a guild templar & assassin
With HokieBT's zoom script I will make an eagle vision like thing, so you can make some tactics before attack.
Some more improvements...

not yet started
started
finished

Thanks for:
Hulagu Khan for the map tutorial
Open Source Project
Dindi for his new faction tutorial
Thorgrim for his Map editor
Jik for his module system tutorial
HokieBT for his module parties converter and the zoom/binocular script
Papa_Lazarou for his animating tutorial
dejawolf for his helmet pack
a lot of thanks to Cartread for his stealth script :smile:
and a lot of more people..-

Team
me - lot of things
CounterPoint391 - texturing
Assassin101 - helping with search
Cartread - he is not really the member of the team, but he helped me a lot in the scripts, the most in stealth. So I included him.

Some Screenes:



Polls
The first vote about: what style of gameplay would you like:

- Map with traveling and go into town, like in native - 12 vote
- Just scenes, without map. Mostly AC like - 16 vote and this one won.

Here is a banner, made by me:


another banner from CounterPoint391



HI ALL - I'M BACK, WHEN I RETRAINED MY MODDING SKILLS I WILL START AGAIN, NOW I'M HAVING AN OWN COMPUTER SO I CAN WORK MORE ON WEEKENDS AND A BIT ON WEEKDAYS. SO THE MOD RESTARTS!
 
This looks like it's gonna be pretty cool! If I may suggest, you could sneak into enemy castle's and towns and assasinate troops or something like that.

Good luck!
 
Is it set in the third crusade like Assassin's Creed? And are you planning to add AC-exclusive characters such as Altair and Al Mualim, or only historical figures (Salah ad-Din, Richard the Lionheart and Robert de Sable)?
Tbh, I kinda expected a mod with assassins in renaissance Italy, with all the hype caused by AC2.
Anyway, good luck with the stealth and acrobatic systems!
 
I have a question is it possible to make a skill allowing you to jump really high? Im thinkin like once the skill to jump high is maxed you could jump over and on to buildings. I think ( if its possible you should invent some kind of thing like that) it would be awesome to be an assassin jumping from one building to the next! 
 
or a better solution: build buildings closer like in the medieval ages, and you can easily jump to them. There will be quests, when you need to find somebody  but i will try my best
 
I randomly put 1000 in my agility whilst messing with Char. Export. I played it and I ran so dang fast. I also jump far distances but I think jumping higher would be a bit hard.
 
Bmen 说:
I randomly put 1000 in my agility whilst messing with Char. Export. I played it and I ran so dang fast. I also jump far distances but I think jumping higher would be a bit hard.
It's possible to do something like

key_is_down, key_mouse_button_2
[blah blah blah agent stuff]
add_skill_to_troop, skill_agility,80, trp_player

not exact, because I can't remember the triggers, but that algorithm would work.  The only difficult thing would be to subtract the agility when the button is no longer held down. 

It could be made so that pressing one button turns on "high profile" and another button turns it off. 
 
I'm in problem with the stealth ability and that, I have made the map and moved everything with the map editor. But now when I try to make a new guild everything moves back  to the sea  :???:.
Any suggestions?
 
That's because the module system overwrites all the .txt files except for map.txt

You must convert parties.txt to parties.py and replace the previous parties.py

 
The coding part will definitely be easy and fun, but you need to make animations for all the assassin stuff, do you know how to animate?
 
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