Assassins Creed Syndicate

正在查看此主题的用户

I was saying that this game is similar to the movie Gangs of New York but seeing as the game is set in London..
 
Soooo... stealth mode is activated by dragging your T-shirt on your head and taking the Igor pose? Crawling into fake tree costume is already trademarked then, I presume?
 
Yeah, that's something I don't get. The whole idea of AssCreed was to do stealth differently, by blending into crowds. I really liked that because that's basically the realistic approach to stealth. How do you sneak into a place? You walk in like you own the place, like you know where you're going, and everyone leaves you alone. Sneaking around in an exaggerated and conspicuous manner just makes it obvious you don't belong. AssCreed has always been about not doing that, so I find it very strange they decided to put it in.
 
Imagine doing that in a shop. "How to get away with shoplifting" Step 1. Hide the item in your clothes. Step 2. Tug your shirt around the area where the item is located. Step 3. Be extremely nervous. Step 4. As you are nearing the cashier, walk right past and perform unnecessary parkour.
 
they should have named  ''Chavs Creed Parlament'' lelelel bad jokes

They should have stopped making assassins creed on the second one
 
Well it was supposed to be a trilogy, and AC2 pretty obviously builds towards a third game centered around Desmond in the present day. But then they realized they had a cash cow on their hands and decided to keep milking it instead.
 
Ringwraith #5 说:
Well it was supposed to be a trilogy, and AC2 pretty obviously builds towards a third game centered around Desmond in the present day. But then they realized they had a cash cow on their hands and decided to keep milking it instead.

Not-so-coincidentally, Patrice Desilets, the guy behind the series, got fired shortly after AC3, and as I recall had little or nothing to do with that game in particular.
 
Vermillion_Hawk 说:
Ringwraith #5 说:
Well it was supposed to be a trilogy, and AC2 pretty obviously builds towards a third game centered around Desmond in the present day. But then they realized they had a cash cow on their hands and decided to keep milking it instead.

Not-so-coincidentally, Patrice Desilets, the guy behind the series, got fired shortly after AC3, and as I recall had little or nothing to do with that game in particular.

He left the studio after Assassin's Creed Brotherhood, and went to THQ Montreal. He didn't have much to do with Brotherhood. Once THQ folded, Ubisoft had apparently bought a bunch of the rights to their games and dev studios, and so he was back to working for Ubisoft around the time AC3 was being worked on and came out. He had a game he was working on with THQ that Ubisoft now had the rights to (but there was some legal stuff that was going on where Patrice apparently was the one who had full rights to the game), some office politicking happened, and he got fired.

Now he's working on a new game set in historical time periods. It seems to have a similar premise to Assassin's Creed, but also seems different, because at least with the way it's been explained in the newsletters, you're playing as historical people instead of fictional characters, and perhaps also avoids the science fiction aspect too.
 
Well my point is he was ousted long before the series went in the direction its currently headed in, and it doesn't take much to assume that there's a correlation between his leaving/firing and the series' current degradation, excepting Black Flag and, to an extent, Rogue.
 
Of course. He was pretty much the rational "cement" that kept the series together for the most part. The entire premise of the first game was entirely his idea based on a couple of books he read (one being Alamut in regards to the whole Assassins and Templar thing), and then there was another one he read regarding genetic memory.

Top notch guy who has a lot of interesting ideas and knows how to implement them properly. Such a shame that Ubisoft basically took it all away from him to turn it into pablum fiction that they can continually create year after year.
 
There has to be something akin to guards in the game. I wonder if well get to massacre them like in previous games or if the setting is too modern for that. All those bobbies are just doing their jobs after all (unlike guards in Medieval times).
 
Yeah, I believe the bobbies had 100% replaced soldiers in the UK by that point, though maybe if your "wanted level" (since this is clearly GTA 186:cool: the queen will dispatch her dragoon guards or something.

Correction, apparently they never did its always been police. At least since the 'city' became a thing.
 
Ehm...actually guards in the previous game were generally just doing their job as well. In AC 2 you even get to wear special cloaks to avoid conflict! If in this new AC your character will lead some kind of anarchists/gangsters/commies/workers/rebels/strikers, I don't think killing bobbies will be much of a problem in terms of coherency or plot...
 
In AC3 guards could be either redcoats (redshirts) or continentals, depending on the year. They had exactly the same function though, so you could slaughter American soldiers just as well as Lobster-backs.
 
Why do they even bother anymore, those guys should be making James Bond games and stop trying to pretend it has anything to do with history.
 
后退
顶部 底部