Archonsod 说:In the second, most assassinations prior to the invention of the rifle involved poison, usually administered either by someone planted in the entourage of the target or far more frequently someone who stood to benefit from the assassination. People tend to lose anything in the will of the deceased if they're linked to their deaths. You don't generally do it in the open, that's plain old murder (plus it tends to be rather easy to figure out whose responsible).
Mabons 说:That was what killed it for me. I am climbing up the tower and some guy is following me. I don't mind them climbing up ladders etc, but what the hell are they doing climbing up windows.
Tuckles 说:Huh, I don't really remember that.
In all the missions though, I usually aim for the target, than just parkour my way out to safety. I found it funny that the guards were excellent traceurs(sp?) as well though.


I think the counter attacks were fun.Cleaning Agent 说:I found it easier just to counter the **** out of everything. I swear that was the worst design decision ever made -
"Hey, how can we make combat more fun?"
"Hmm... how about we make about five animations of insta-kills and let the player spam them effortlessly until there's nothing but bodies for miles around?"
"It's... brilliant!"

Tuckles 说:I'd rather not get rid of the prereqs completely, but instead keep them there as side missions you can do, sort of like the TES series.
Cause personally, I loved the side-missions. Saving harassed citizens, scaling towers to see more of the town and carefully assassinating guards were some of the funnest points in the game for me.
