Aside from Kuzait Noble Line, horse archers are generally terrible which is a shame.

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I understand that they shouldn't be insta pulverizing armies, but generally when I've experimented with them unless you leave them in a static position, they tend to just miss most of the shots and are more effective if you just charge them into the enemy instead of running around getting no kills, then getting charged by enemy cavalry and taking loads of archer fire after accomplishing very little which begs the question of why they cost so much in the first place. Anything short of Khan's Guard barely ever gets any ranged kills.

This makes sense as the Khan's Guard has pretty great bow skill at 260, and a great riding skill at 200 so they can actually hit stuff while moving. The only other comparable unit is the Fian Champion, which is of course an excellent unit and doesn't cost a war horse while doing more damage because of a better bow. Almost all other horse archers however are essentially just mounted version of archers that still suffer a big penalty to their accuracy relative to their unmounted kind while moving and have inferior bows. The advantage of cavalry over their unmounted cousins in addition to the mobility is usually their better armor, but crucially their charge damage and extra weapon damage from movement speed. Horse archers however actually generally get better armor, but also *less damage* alongside the movement accuracy penalty.

Bucellari for example: gets Steppe Recurve Bow (89 speed, 62 pierce, 94 accuracy, 78 missile speed) x2 Barbed Arrows (1 Piercing, stack size 20), Imperial Palantine Guard gets Steppe War Bow (89 speed, 66 pierce, 95 accuracy, 80 missile speed), x2 Bodkin Arrows (3 Piercing, stack size 24). Their effective body armor goes up by 6 (+15%) and they get a slightly heavier hitting but slower Palmerion (84 swing speed, 72 swing damage) vs Spatha (91 swing speed, 64 swing damage) for a Palantine Guard, but overall their melee performance isn't improved greatly and their ranged damage is actually worse.

So what you end up with is an expensive, hardly improved archer. The cost vs benefit analysis basically says never ever get any horse archer except Khan's guard, the cost from recruitment to promotion of an Imperial Palatine Guard in this case is 15 + 25 + 50 + 100 = 190 vs 190 + 1,000+ (and usually it's more + a pain to go find a bunch) = usually 1.2k+, in no world is a Bucellari anywhere near 6x better. You can make arguments for party size efficiency but at that point you might as well just stack the actually decent cavalry lines that go to tier 6 instead of wasting your time and money on a mediocre horse archer.

I think either these horse archers need stat buffs so their accuracy is actually decent while moving, or to only cost normal horses, because otherwise I feel like horse archers (aside from Khan's Guard) are a waste of time and money and you're better off just upgrading your main cavalry lines and sticking to dismounted archer spam. Kuzaits noble line get a pass since you can normally spam the lower tiers and you actually get a decent unit for the cost of the war horse, but the rest are trash. This also goes somewhat for the non-noble regular cavalry lines but at least they get a bit more benefit from the upgrade.
 
I understand that they shouldn't be insta pulverizing armies, but generally when I've experimented with them unless you leave them in a static position, they tend to just miss most of the shots and are more effective if you just charge them into the enemy instead of running around getting no kills, then getting charged by enemy cavalry and taking loads of archer fire after accomplishing very little which begs the question of why they cost so much in the first place. Anything short of Khan's Guard barely ever gets any ranged kills.
I leave them in a static position, but not for accuracy purposes.
 
They're all very good if you just position them like archers and just move them as needed. If you don't do this you're not really trying so who cares.
So what you end up with is an expensive, hardly improved archer
The ability to quickly move them to be on both sides of enemies lets you defeat larger parties and get much more loot. This makes foot archers redundant as anything more then garrison fillers.
 
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They're all very good if you just position them like archers and just move them as needed. If you don't do this you're not really trying so who cares.

The ability to quickly move them to be on both sides of enemies lets you defeat larger parties and get much more loot. This makes foot archers redundant as anything more then garrison fillers.
So .......... dense shooting from a standing block is a " legitimate " tactic in the HA repertoire, notably one used by the Mamluks.

But ........... it is a great, great, shame if classic HA tactics a la Parthian shots, and swarms, etc, Cantabrian circle - type circulation, et al, and, it has to be said, TW, the big Turkic -Turkish culture military heritage HA thing, cannot be realised by this BL AI.

How can everything ( still ) be so wrong with this game ?
 
But ........... it is a great, great, shame if classic HA tactics a la Parthian shots, and swarms, etc, Cantabrian circle - type circulation, et al, and, it has to be said, TW, the whole Turkish culture military heritage HA thing, cannot be realised by this BL AI.
They will kill stuff if you let them circle, because of how the AI just blobs together so much, they don't need exact accuracy to wear down enemies. The main problem is that some of them will get to close and go to melee mode and get themselves killed. This problem didn't happen in much earlier versions, they would circle until out of ammo. Sadly at some point they made them more stupid (seemingly on purpose) and don't seem to want to put them back. They defended it by saying something like "oh each unit has it's own AI, sometimes they decide to do that".
 
just dont try control them, f1 f6 problem solve! in reality we dont have a large number MA run circle. many small group will work together to harass one target and run away when get danger. the battlefield also unlimited and no matter time until the attacker give up. that why in game MA bad at large army battle
 
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also with terrible AI right now, it imposibble to hope there is any new update make better AI. all they know attack//retreat. they dont understand what kind of obj in front of them, concern arrow to have better shoot or change right target to shoot.. they not human like us
 
HA AI is in a **** place, so if you F1+F3 or F1+F6 them they'll circle up and then will wade in and get killed and run into each other (or other cav).

So the best way to use them is in an open rank formation behind archers on defense (with heavy inf/cav on the wings) and quickly ferrying them to broadside infantry when you break the AI's stupid cav wave tactic against you.

On offense just set them to follow me, broadside the enemy cav/infantry, and retreat to your lines. Rinse and repeat.
 
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