As of 1.8.0, What Do You Think is Needed to Fix Bannerlord's End-Game?

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if cavalry would be more effective at hitting targets and had an different order to charge ranged units, they could better counter archers.
If infantry with spears are more effective against cavalry,
This way each troop type would have a good counter.

While this all is an important issue to improve, for me this is unrelated to the original topic.
things that improve the engame would be:
- better kingdom management
- improved importance to relations
- subterfuge options
- better generational playtime
- Custom guards/troop trees, with upgrade functions. This would be a good time and money sink
- an invasion force.
- diplomacy options + marrying into other kingdoms so you can have an claim in the succession.
Yes, there's plenty of other things this game needs but we're also not managing the devs @ TW or their priorities. Nor would they tell us exactly what they are focusing on to maybe pivot some feedback there (as if they take it into consideration).
Given how the only thing they have going right now are the incessant battles, a lot of topics veer there with that recent patch too on armors that we all wanted for a long time.
They barely touched upon the items on your list since the beginning so I really doubt they are doing anything on that end unfortunately; despite a majority of us wanting those.
 
There needs to be more than just battles its not enough . Trading is pointless for me 4 workshops and caravan . plus i can make two handed swords worth 20000gold. I would like some type of spying the to get information on lords to lower there relations in any faction or hire assassins could working warbands bandit ambush in towns or the drunk in the tavern. Be great if you could have a peace and war between clans but work in a war more than just field battles. maybe even stealing wealth from each other could work like a prison raid.
 
I don’t want to be unpleasant and I like the game but it usually becomes without goal once you have your skills, towns and army.
Also, when a ruler becomes lonely (only one clan remaining) they should join another kingdom rather than annoying everyone with poor raids.
They should also get dishonor from attacking villagers, caravans, villages. Or let us execute them without any penalty, since they are useless and à deep nuisance.
There would be plenty of alliances possibilities, Town/economic management also
 
Be good if when a kingdom falls a rebel kingdom became an official kingdom. that would keep the game going and help it last a bit longer. I would like to see generations of my clan . But i find that its about game over before my first character dies ,game over as in i done what needs to be done and every other kingdom is to weak to be a threat or there wiped out.
 
Other urgent fixes :
Battania is a culture of infantry, so I do not understand how they manage to have more of these mediocre cavs in battles than other cultures. They almost also get lost in almost every play through by everything.
It is needed to have a financial management so that at - before - mid game, all clans are not poor (except maybe Empire clans).
Mounted units - that I don't use any more since they are so dumb and expansive - needs to be assigne targets (archers for example).
Cavalry cannot charge a wall of spears.
Cavalry IA is completely dumb for player - the one for IA is ok they attack archers, ours is brainless, useless and expansive. With any culture I don't use cavalry any longer, infantry - even without a good use of of polearms - in shield wall and well managed is far much more efficient.
Currently cavalry is a financial, tactical and strategical WEIGHT !!!
Historicaly, heavy cavalry charges were working before haleberds, lances and all the stuff - it is not, as I have red somewhere else aproblem of cavalry accuracy - cavalry simply does not charge an ennemy pike formation, it is not possible, or it is possible, with heavy casualties. Calavary is to be deployed strategicaly to eliminate archers or even an infantry group, well targeted, and not charge as morons as they currently do. It is a complementary mean, not a main one, unless, it is over armored. Plus most of the time they make miss me kills because they pass between me and the ennemy when I hit =).

Also, "one for all and all for one" is very cool in the "three musketeers" but stop the "one shield for all and ALL SHIELDS FOR ALL"... ok, when you hit the first guy before you who has no shield, and his mate which his behind, him parries the hit... PAIN IN THE ASS... thanks.
 
BTW mid-game is already end-game : all kingdoms are poor, they start having parties around 20-50 or less - worse for minor clans, they have 15 men parties from 1087-1088 (game starting in Summer 1084). Not much better for the lords of the different factions, actually.
In fact when I have built my economy and army I always outnumber them, sometimes in dramaticaly proportions.
 

>>>Needed to Fix Bannerlord's End-Game

Fix the Mother hug'n vassal defection bug!
3 weeks! 3 weeks is too long for this bug to stay in the game! #Mad mad mad mad mad, no clowns just authentic mad
 
Just having vassals carry out sieges for more than 12 hours before jetting off to mop up more of your noble recruits would be nice. I've conquered like a dozen towns in the same time it's taken them to conquer two castles. AI armies burn up all their food and cohesion picking up troops to never siege anything even when I have an offensive strategy on.

Oh, and it's also weird that they get first pick of the recruits before their actual liege does.
 
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Just having vassals carry out sieges for more than 12 hours before jetting off to mop up more of your noble recruits would be nice. I've conquered like a dozen towns in the same time it's taken them to conquer two castles. AI armies burn up all their food and cohesion picking up troops to never siege anything even when I have an offensive strategy on.

Oh, and it's also weird that they get first pick of the recruits before their actual liege does.
The ai should recruit on leaving the town, so the player has a change to recruit first while in an army
 
They need to separate the economy into personal purchases vs kingdom fief system. Money should be used only to buy companions, mercenaries (by contract, not on an individual basis) and items. The actual lords should have their own system that doesn't intereact with money at all, like levying a pool of men that replenishes very slowly.

The current problem is that by the lategame you have infinite money, so the AI has to be given infinite money to keep up, meaning that wars last forever. The infinite money is caused by all the early game mechanics like selling trash items that you can spam with no limits. You end up supporting armies by selling vast amounts of garbage rather than by holding fiefs. By separating out the personal and the state economies, it would fix most of the fundamental problems i have with the game, not least the impetus to hoard every piece of loot you come across. You shouldnt be allowed to sell rusty helmets or rags for example, who in their right mind would actually want to buy that crap?
This is really not a bad idea. Been thinking of it a while myself.

If you absolutely need an economy, then make peasant stuff work in silver denars while noble stuff works in gold aures.
* Bring back from Warband a way for the player to easily contact people and make vassalage, mercenary or marriage offers during the kingdom phase; e.g. kingdom court which people visit, or messenger system. This will take out frustration of having to chase people down when you have more important things to do.
Seriously the game feels so not-M&B without things like feasts and getting an invitation to the keep as tournament champion etc. NPC's in WB/VC were really simple in AI but they felt so ALIVE. I actually got emotionally attached to some and wanted to murder the crap out of others.

I am only doing trade, tournaments and battles 99.9999% of the time. I can not find anything to do. Is there anything else to do that contributes gameplay? I do remember my mid game in Warband mostly doing lord quest to get relationship bonus. That was considerable amount of my game. But in Bannerlord, I do not have to do anything about that. It just increases with the lords in my faction. For other lords, I just have to release them after battles and since there are ridiculous amount of battle, there will be lots of friends out of my faction too.
THIS! Midgame WB and VC had tons of intrigue that made deceptively-simple NPC lords come alive. Marrying Ragnar Lothbrok's daughter as a Frisian knight working for Aelfred the Great against her guardian brother's wishes - sneaking every few months behind enemy lines to see her - was an epic undertaking that felt amazing once I accomplished it.

But marriage in BL is two minigames and a bribe. Like... blughghhh.
Definitely agree, for example I was shocked that the 3 empire factions just treat each other like normal factions and have no special interactions.

If factions had actual goals then it would also allow them to cooperate sometimes, something you never ever see in native.
It's obscene that a campaign mission to reunite the empire doesn't - you know - actually reunite the Empire by combining all three/four factions into one under you. It feels cheap.
Gameplay over realism in this case!
I believe that - in general - a game like this should always use reality as a baseline because reality was actually interesting enough already.

But, at this point, the discussion is academic because Sniper Elite arrows is neither realistic nor good gameplay in any way/shape/form.
Fix the Mother hug'n vassal defection bug!
3 weeks! 3 weeks is too long for this bug to stay in the game! #Mad mad mad mad mad, no clowns just authentic mad
And it's been nearly two weeks since you wrote that...
 
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