As of 1.8.0, What Do You Think is Needed to Fix Bannerlord's End-Game?

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-Marriages between hostile factions to ensure a XXX days lasting peace, maybe.
-Quests/events to stop/initiate a war.
-If one faction is being hammered enough, it should sue for a longer peace.

Events to do during peace time:
-Replace the way we currently vote for things in our kingdom by a physical meeting, where fiefs are assigned, and laws made. Have various ways of influencing the outcome of these meetings.
-Rows of tournaments where you can participate or send a champion to fight for you.
-Assassination mini game. Where you can go yourself or send someone to assassinate political rivals. These can also send assassins against you.
-Feasts, with events in them.
-Parades/celebrations in a city, where you have to provide X amount of food/other items. These should be visual as well, so you can go and watch your king parade through the streets.
-More castle, village, and town interactions.
I agree with you this is exactly what the games is desperate for . It extremely boring in peace time and i want bannerlord to be more than a battle sim. Some players want just a battle sim but i don't.
 
-Marriages between hostile factions to ensure a XXX days lasting peace, maybe.
-Quests/events to stop/initiate a war.
-If one faction is being hammered enough, it should sue for a longer peace.

Events to do during peace time:
-Replace the way we currently vote for things in our kingdom by a physical meeting, where fiefs are assigned, and laws made. Have various ways of influencing the outcome of these meetings.
-Rows of tournaments where you can participate or send a champion to fight for you.
-Assassination mini game. Where you can go yourself or send someone to assassinate political rivals. These can also send assassins against you.
-Feasts, with events in them.
-Parades/celebrations in a city, where you have to provide X amount of food/other items. These should be visual as well, so you can go and watch your king parade through the streets.
-More castle, village, and town interactions.
The problem is we need to be realistic and most of those stuff was already denied from TW no matter how often someone asks for it.
 
One thing that Bannerlord lacks is different goals to strife for.
Ultimately the goal ends up being: taking over as much of the land as possible.
One of the reasons I found POP such a good warband mod. was that there where alway different temperary goals you could distract yourself with.
- getting Quelis gems
- befriending/fighting the Noldor
- fighting the demon army or other lore specific hordes.
- fighting the Jatu
- Starting a Knighthood order
- upgrading your knighthood order.
- fight a peoples rebellion :smile:

Options for Bannerlord
- Getting married, could be a bigger time sink
- befriending the minor factions, and getting the possibility of recruitment
- Build you own faction troops like in mylittlewarband. This would be costly but rewarding endeavor.
- Setting up your personal guards
- Defeat a random invading army
- Defeat an army of all the joined bandits in a region -
- more personal political intrigue by playing nobles against each other.

The point is, there should be more goals to strife for that takes more than passing an RNG check. These wil distract you from the fact that in the end it comes down to endless battles.

Other things:
Instead of paying tribute until a new war, tribute could be only until a curtain time or total amount.
(I don't know how big of an impact tribute has on the financial state of a kingdom, maybe someone can shine some light on this.)

another way of paying for peace would be to give away a castle/settlement.
But this would requires kingdoms to have clear war goals. Also the loosing side has to be able to make a tactical discussion that loosing 1 castle is preferable over loosing more armies and or castles and towns.
 
All factions should have a few main objectives or goals to achieve. Such as, empire having one empire remaining.

Vlandia, eliminating empires faction.
Battania, reclaiming old lands back.
Sturgia, conjuring northern part of map.
Khuzaits, 50% of map conqured.
Aserai, conjuring the east and west side.

Something like that, and maybe they'll get a boost when these are achieved, but they can lose these boost when they're achievement is not met. But it can also be, killing a particular lord or ruler, having strength of ----, having economy of ---- etc.

Maybe players can also have achievement that they can choose whilst creating their character and creating own kingdom, they can choose say 5 different achievements, whatever you want..
 
All factions should have a few main objectives or goals to achieve. Such as, empire having one empire remaining.

Vlandia, eliminating empires faction.
Battania, reclaiming old lands back.
Sturgia, conjuring northern part of map.
Khuzaits, 50% of map conqured.
Aserai, conjuring the east and west side.

Something like that, and maybe they'll get a boost when these are achieved, but they can lose these boost when they're achievement is not met. But it can also be, killing a particular lord or ruler, having strength of ----, having economy of ---- etc.

Maybe players can also have achievement that they can choose whilst creating their character and creating own kingdom, they can choose say 5 different achievements, whatever you want..
No thanks, that would remove the sandbox element if every faction had the same goals every playthrough.
 
Coming back after a long time without playing the game. I am glad to see that TW finally added some popular suggestions in the game, and I am enjoying my new campaign a lot. On the other hand, there are things which still need a lot of work, and improving the end-game has been always my number 1 issue in this game.

  • Aging pace: For me, this is for sure one of the biggest issues with end-game. War pace is totally disconnected of Aging pace, so this usually means that the map situation is not appealing at all when our sons reach 18 years old.
    • War pace should be slower.
      • More things to do in peace times are required for this happening.
    • Aging pace should be faster.
      • Even if this means having to tune the experience gain in order to make the character development faster.

  • Diplomacy:
    • Repetitive and does not make sense at all some times.
    • Diplomacy is probably the worst part of this game.
    • We need to feel that we have some control about diplomacy events, and not just having to sign peace or war when our vassals want to do it, due to a pretty much random decision.

  • The game feels incomplete for end-game.
    • Most of features/activities are related to early/mid game.
    • We have not even an option to send messengers to recruit mercenaries/lords, and we have to act ourself as messengers when we are playing as king.
    • We need more options to actually feel that we are managing a kingdom. Currently, the difference for playing as vassal compared to playing as king is pretty small.

  • Economy - Objects are still too expensive.
    • The game is currently balanced around insanely high items' prices, and this brings a lot of issues.
    • The current player's main income totally moves around objects.
    • Fiefs, workshops, and caravans economy feels totally disconnected to items economy. This feels really bad and usually gives the player a huge advantage over the AI, which is not able to work on smithing or able to grind enemy lords to get money from lot.
    • Armor/weapons are still totally overpriced, and due to this we have to abuse grinding enemy lords or smithing in order to get money to pay the insanely high prices for getting high tier armor (250-300K for a chest armor piece is still absurdly high) and recruiting new lords.
    • Smithing should be something complementary in the game, not one of the best income sources for kings. Seriouslly, the idea about a king having to working as a smithman to pay everything is ridiculous.
 
最后编辑:
War pace should be slower.
  • More things to do in peace times are required for this happening.
Yes - bring back feasts from Warband! That way I can increase my influence and relation with other lords even during peacetime.
We need to feel that we have some control about diplomacy events, and not just having to sign peace or war when our vassals want to do it, due to a pretty much random decision.
So what would you recommend to fix this?
Perhaps a cooldown on lords calling a repeat vote for war/peace when the previous vote has already been struck down? And a more even split between lords on whether they want to vote for war or peace, so that you don't have to rule against the council as often?
  • We have not even an option to send messengers to recruit mercenaries/lords, and we have to act ourself as messengers when we are playing as king.
Well said.
 
All factions should have a few main objectives or goals to achieve. Such as, empire having one empire remaining.

Vlandia, eliminating empires faction.
Battania, reclaiming old lands back.
Sturgia, conjuring northern part of map.
Khuzaits, 50% of map conqured.
Aserai, conjuring the east and west side
I think this would be a good addition to the campaign to give players more of a reason to play it. I would actually love to have the ability to see the factions acting with some form of intention for a change.
I'd prefer it if they stayed like headless chickens in sandbox because that makes it unpredictable, but it's unpredictable because there's almost no greater plan by the AI.
 
All factions should have a few main objectives or goals to achieve. Such as, empire having one empire remaining.

Vlandia, eliminating empires faction.
Battania, reclaiming old lands back.
Sturgia, conjuring northern part of map.
Khuzaits, 50% of map conqured.
Aserai, conjuring the east and west side.

Definitely agree, for example I was shocked that the 3 empire factions just treat each other like normal factions and have no special interactions.

If factions had actual goals then it would also allow them to cooperate sometimes, something you never ever see in native.
 
I've suggested that there should be 'war goals' for each war before... like " The goal of this war is to re-capture Cities X and Y from Faction A".

It's an idea without many drawbacks to be honest.

But too complex and time consuming for TW.
 
Late game big time!

We need an end game invasion, for example in lore the Nords invasion in large numbers and attempt to conquer Calradia. That could be introduced as a late game challenge.

Flesh out the game a bit more!

-feast
-assassin missions
-more campaign map features like ruins, monuments, and clean up building placement (floating buildings)
-taverns in villages
-player homes without owning settlements.
-minor faction membership and become a shield brother (think free lancer mod)
-merchant bank system (loans, deposit coin, and earn intrest) give money a weight so that you can't carry millions around and have to store it somewhere.
-Named heros and champion NPCs for Ai faction leader parties
-Better bandit parties lead by outlaws/bandit heroes
-Be able to recuit minor faction troops and make these troops hybrid / elite for the culture.
-Hunting (boars, bears , stag, wolves, leopards)
-more unique regional trade goods like spices and ivory.
-stealing, backstabbing, and more rogue game play
-bamners, and music instruments on the battlefield like war horns.
-pick horse color!
-change clan members appearance
-Warband control over workshops (add raw supplies and don't sale produced items.) Allows the player to be able to make the workshop more profitable and sell the goods in a better market and more involvement overall.
- Ship travel, trade, an battles
Awesome list i would add some interior variety.(Keeps taverns etc)
 
To answer the OP

You need a minimum peace time to be established in game. And this is where you can take a page from Total War.

You can break that peace treaty, but it comes at a penalty to relationship with every other clan on the entire map. And make it to where clans depart once relationships drop so low as well as clans not willing to join unless it is high enough.

Just penalizing needless wars will improve the situation as it will bleed out and starve the factions who won’t play by the rules.

There needs to be quests for artifacts added that open up late game. These are more symbol pieces then anything. Where ever these artifacts are, it puts in buffs.

Fiefs switching hands needs to have more natural damage. Every successful siege should have a 50% chance to lower one project by one. The way sacking works just isn’t enough to keep the cities from all maxing out. Having city projects taken away from the process a few years in hurts the end game
 
TBF this is a micro potato compared to other things to be added for variety.
Oh I know... but for some reason it really gets to me! I think it's because a decent variety of taverns would do a lot to give this game some much needed soul.
 
最后编辑:
In my current playthrough i am clan rank 3 have 4 workshops and a caravan ,i also blacksmith. I don't go around trading anymore as i have over 250000 gold and making over 1500gold per day . When at war i am fun and win more battles than i lose , won my last 9 battles. Now i am at peace and there is nothing to do , I done quests over and over. Its got to the point with quest where its like sending the Terminator back through time to deliver a birthday card (pointless). I don't need to trade and Tournaments are ok but i got more money and got better gear. There needs to be more choices to effect factions and clans . There needs to be something like clan spy role to find of information on people something you could use to black mail of ruin there reputation get a clan kicked from a faction of have someone put to death. Assassins or hired thugs to attack or ambush a npc in towns of villages .Some type of manipulation you could use a clan spy to stop something being do to your clan . Even if its just percentage based. Just something to feel like my clans working on the battle and in the factions court feast and meetings and some cloak and dagger. Peace is very very boring it needs fixing.
 
Did anyone play banner saga at points in that game you were giving some text and scenario and a decision had to be made and it would effect your game. you could add something like that to bannerlord. These could happen like if your captured to adding a little bit of story to being captured getting beaten by your captor for instance could even have a cut scene . You could get some companions this way.
 
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