I tried using ~245 slots, and I found that after slot 198, the game doesn't keep the slot values. Are we sure it's 256?
I have a new question, though. I'm trying to create naptha. It currently gives off fire and smoke, but I want it to do area-effect damage. I remember someone saying it's possible, through checking which agents are a certain distance in front of the person throwing the naptha, and then making them all take damage. I'm sure I need to use positions and such, but I've never been good with agents.
So, how do I check to see if some soldiers (ally and enemy) are within, say, a semi-circle of radius 1 meter in front of the person throwing the weapon? And then, how do I make them take only some damage, as opposed to dropping their health to a specific amount?
Thank you to anyone who answers.
I'm sure some people have messed around with the new scene prop animation things, but in case people didn't know, you can send an object (a cannonball, in my case) across the battlefield based on it being struck, if you use the 'position_move_x' operation.
Also, you can spawn horses, troops, and items from props, and then you can use the horses and items (looks like armagan will be including battlefield equipment pickup in the next version). The troops, as far as I know, can only be allied, and can't be enemies.