Artisans for sale as a workshop, costs over 1 million to buy

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I didn't have a million at the time, I probably should go back and poke around, but my interest in the game is waning. Late game issues are just bad right now, especially siege. I could play it through but you'd have to autoresolve a lot of sieges... sigh. I'm probably moving on soon.
 
30k a mo ... 360k a year, 5x that is 1.8m, 10x the gross, you'd pay 18 mil or thereabouts if i had to guess
5x net is a decent rule of thumb for private companies. Multiples of gross methods tend to be too circumstantial to apply in generalised circumstances. Also I think you might have mis-defined the gross to arrive at that number.
 
Details, sure. It was just thrown out there quick and dirty, didn't think about it more than a few seconds.. 5x net will do at 1.8m if you like.
 
Also remember the risk of an angry warlord annihilating the business on a whim.

But also I guess there’s usually no competition.

medieval investing 101
 
Yeah at that ratio of market cap to annualized profit I’d buy stock all day long

Making your money back off a business after a little under 3 years is fine in the real world, but in Calradia 3 years might be enough time for the Khuzaits to conquer the entire solar system.
 
Making your money back off a business after a little under 3 years is fine in the real world, but in Calradia 3 years might be enough time for the Khuzaits to conquer the entire solar system.
Lol exactly. Plus the average business owner might get the plague and die any given year . Got to make money fast in medieval Calradia!
 
Making your money back off a business after a little under 3 years is fine in the real world, but in Calradia 3 years might be enough time for the Khuzaits to conquer the entire solar system.
This is something I've thought about in the past (sad, I know). The greater risk of plague and war is somewhat balanced by the greater risk of technological change today. In the present day we have a lot of general stability, but businesses are rendered obsolete at an alarming rate. If realism were the goal, today's metrics would probably not be far off. But this is a game, so fun is the goal and realism is just along for the ride if it can be :smile:.
 
This is something I've thought about in the past (sad, I know). The greater risk of plague and war is somewhat balanced by the greater risk of technological change today. In the present day we have a lot of general stability, but businesses are rendered obsolete at an alarming rate. If realism were the goal, today's metrics would probably not be far off. But this is a game, so fun is the goal and realism is just along for the ride if it can be :smile:.

Also competition: there’s a little less guild protection in many industries vs modern capitalism. In the game barring risk of enemy conquest you have a 0 percent chance of the business just folding due to bad PNLs or whatever mundane reasons. I’m a long term investor; I’d buy as much of that as I could get lol.

It’s kind of fun to think about, but yeah, gameplay should trump realism if those two clash.
 
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