Hello folks!
I think a thread concerning what changes could be done to the ai in order to improve its combat performance aint such a bad idea.
so here it is: i will - on a regular basis - add things here by editing this first post, also (which i hope there will be many) with your suggestions.
- infantry units with long reach weapons (above 110) would perform alot better if they stayed out of opponents range. in order to achieve that, the ai of that unit has to know what weapon(s) (with what reach) the opponent(s) currently facing has/have.
right now, it often attacks while running forward (which is not bad in all situations coz of the speed modifier). it should also be able to swing while backbedaling (it rarely does this, only when someone is VERY close).
- as i gathered from the first 4 replies here:
it would make sense to not treat the entire army "as one". instead the AI should be able to distinguish different types of troops in order to increase its efficiency:
while archers dont get too close harassing/skirmishing the enemy, the infantry should move forward with their shields (if applicable) constantly up and faced towards the enemy (archers), also they should stick together when advancing (when they know whats good for them).
the cavalry in the meantime should not just charge forward to be the happy first one to encounter the enemy but rather try to get to the enemies flank.
these adjustments would lead to a bigger army also being of a bigger threat.
thats all for now (as i said, regular basis
)
this thread was by no means created with the intention to point out how bad the ai is. it is not.
its more of a try to brainstorm things that could be done to the ai to increase the "fun output" of this already most entertaining game!
I think a thread concerning what changes could be done to the ai in order to improve its combat performance aint such a bad idea.
so here it is: i will - on a regular basis - add things here by editing this first post, also (which i hope there will be many) with your suggestions.
- infantry units with long reach weapons (above 110) would perform alot better if they stayed out of opponents range. in order to achieve that, the ai of that unit has to know what weapon(s) (with what reach) the opponent(s) currently facing has/have.
right now, it often attacks while running forward (which is not bad in all situations coz of the speed modifier). it should also be able to swing while backbedaling (it rarely does this, only when someone is VERY close).
- as i gathered from the first 4 replies here:
it would make sense to not treat the entire army "as one". instead the AI should be able to distinguish different types of troops in order to increase its efficiency:
while archers dont get too close harassing/skirmishing the enemy, the infantry should move forward with their shields (if applicable) constantly up and faced towards the enemy (archers), also they should stick together when advancing (when they know whats good for them).
the cavalry in the meantime should not just charge forward to be the happy first one to encounter the enemy but rather try to get to the enemies flank.
these adjustments would lead to a bigger army also being of a bigger threat.
thats all for now (as i said, regular basis
this thread was by no means created with the intention to point out how bad the ai is. it is not.
its more of a try to brainstorm things that could be done to the ai to increase the "fun output" of this already most entertaining game!