LordOfAll
Recruit

This is just a musing on the game 'cohesion' mechanic. I can easily understand the devs reasoning behind the Army 'cohesion' mechanic. Without it, a player could form a huge army and forever march across the map destroying all in his way, virtually forever. I get that.
Now, if we think about the player's 'war party', the idea of having mixed troops is questionable. Would differing cultures 'mix' in a war party? For example, the idea that Khuzaits would fight alongside troops of the Southern Empire, without conflicts, is problematical. If there was ever a case for lack of 'cohesion', then this is it.
In respect to game play, this would suggest that a penalty of 'cohesion' should be imposed on the player who willy-nilly mixes troops from all cultures from all over the map into a group whose goal was to fight together 'cohesively'. In truth they are more likely to murder each other.
In following a lengthy YouTube campaign by 'Pixallated Apollo' (which I very much enjoyed!), he very randomly added troops from every faction he came across and subsequently defeated every foe. In "reality", his army should at some point have begun to 'break down' due to the 'cultural differences'. A lack of 'cohesion' should have been his downfall and should have been taken into account.
I would suggest, therefore, a 'cohesion' mechanic for player parties .... not a 'severe penalty' at first, just a gradually building 'Cohesion %' that would more or less force the player to maintain a party with a majority of its troops of the same culture. At some point, this 'Cohesion %' would begin to impact the 'moral' of the troops and consequently their fighting effectiveness.
This is not to say that the culture of the player has to be the same as the troops but only of the troops themselves.
This would, IMHO, make for an interesting twist to the game play.
Now, if we think about the player's 'war party', the idea of having mixed troops is questionable. Would differing cultures 'mix' in a war party? For example, the idea that Khuzaits would fight alongside troops of the Southern Empire, without conflicts, is problematical. If there was ever a case for lack of 'cohesion', then this is it.
In respect to game play, this would suggest that a penalty of 'cohesion' should be imposed on the player who willy-nilly mixes troops from all cultures from all over the map into a group whose goal was to fight together 'cohesively'. In truth they are more likely to murder each other.
In following a lengthy YouTube campaign by 'Pixallated Apollo' (which I very much enjoyed!), he very randomly added troops from every faction he came across and subsequently defeated every foe. In "reality", his army should at some point have begun to 'break down' due to the 'cultural differences'. A lack of 'cohesion' should have been his downfall and should have been taken into account.
I would suggest, therefore, a 'cohesion' mechanic for player parties .... not a 'severe penalty' at first, just a gradually building 'Cohesion %' that would more or less force the player to maintain a party with a majority of its troops of the same culture. At some point, this 'Cohesion %' would begin to impact the 'moral' of the troops and consequently their fighting effectiveness.
This is not to say that the culture of the player has to be the same as the troops but only of the troops themselves.
This would, IMHO, make for an interesting twist to the game play.
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