Tentacle
Recruit

I thought that armour should have a 'Resistance' attribute, like shields. It's kind of like durability, when it runs out, it gains a negative prefix and suffers a small defence loss. Its durability is replenished, but it is 10% lower. For example; you have full black armour, with a Resistance rating totalling say 500. Each item has its own Resistance, and will loose durability according to where the player was hit. If they're struck smack bang on their helmet by a super-high-speed arrow, their helmet will loose a lot of durability (yeah, then after that you'd probably have a funny-shaped head).
Discuss.
Discuss.

