Armour resistance and puncturing

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Tentacle

Recruit
I thought that armour should have a 'Resistance' attribute, like shields. It's kind of like durability, when it runs out, it gains a negative prefix and suffers a small defence loss. Its durability is replenished, but it is 10% lower. For example; you have full black armour, with a Resistance rating totalling say 500. Each item has its own Resistance, and will loose durability according to where the player was hit. If they're struck smack bang on their helmet by a super-high-speed arrow, their helmet will loose a lot of durability (yeah, then after that you'd probably have a funny-shaped head).

Discuss.
 
We'd need blacksmiths to do repairs to go along with it.  If this were implemented, it would help the issue of having a lot of cash but nothing to spend it on.

Maybe it should be called condition instead of resistance, to prevent confusion.
 
Ya nice. That got that in another game kinda like this but world wide online were you pay like 98 gp (gp is money in that game)
to get ur armour fixed.
 
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