Body Editor Mesh Editor armor with the flag Covers_head ="true" may cause hand morphing to failure

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Version number
v1.0.0
Branch
Main
Modded/unmodded
Modded

white3angel

Recruit
I found in testing that the hand morphing failed after I added covers_head= "true" to the armor code and equipped it, I don't know if this is a bug
Code:
    </Item>
        <Item id="ganyuhead" name="{=*}ganyuhead" mesh="ganyuhead" culture="Culture.empire" weight="3.0" appearance="1" is_merchandise="true" value="1" Type="HeadArmor">
        <ItemComponent>
            <Armor head_armor="15" has_gender_variations="false" hair_cover_type="all" beard_cover_type="all" modifier_group="leather" material_type="Cloth" covers_head="true" />
        </ItemComponent>
        <Flags Civilian="true" UseTeamColor="false" />
    </Item>
 
Bump, having the same issue. Using the covers_head="true" tag disables the hands morphing.

XML:
<!-- Spacemarine Helmets -->
<Item multiplayer_item="true" id="spacemarine_helmet" name="Spacemarine helmet" mesh="spacemarine_helmet" culture="Culture.imperium" subtype="head_armor" weight="5" difficulty="0" appearance="3.2" Type="headArmor">
    <ItemComponent>
        <Armor head_armor="100" covers_head="true" has_gender_variations="false" hair_cover_type="all" beard_cover_type="type1" modifier_group="plate" material_type="Plate" />
    </ItemComponent>
    <Flags />
</Item>

No helmet - no issue :
nohelmet.jpg


Helmet equipped - hand shapekeys are disabled :
helmet.jpg


Strangely enough the issue doesn't appear in interfaces when using BasicCharacterTableau to visualize agents.




Seems it was also reported here back then :
 
Last edited:
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