Now i find this simple thing a very welcome addition and makes different armor good against different things. Post your settings on armor reduction and soak factor here, and lets discuss what is the "most realistic" setting. IMO its a must to get this at least somehow cleared up
. Here's mine, by no means good as i dont fully understand the values, i made armor to protect against cuts more, still protects against pierce, but once pierced you get proper hurt. In my settings armor doesnt protect from blunt much at all, instead just dampens the blows.
armor_soak_factor_against_cut = 1
armor_soak_factor_against_pierce = 0.63
armor_soak_factor_against_blunt = 0.05
armor_reduction_factor_against_cut = 1.0
armor_reduction_factor_against_pierce = 0.15
armor_reduction_factor_against_blunt = 0.55
armor_soak_factor_against_cut = 1
armor_soak_factor_against_pierce = 0.63
armor_soak_factor_against_blunt = 0.05
armor_reduction_factor_against_cut = 1.0
armor_reduction_factor_against_pierce = 0.15
armor_reduction_factor_against_blunt = 0.55





