One thing that constantly has been a topic, but never gets resolved is proper armor protection. I use to make armor and quickly learned to respect its properties strengths and weaknesses. I think TW if they looked at these ideas they could come up with a solid armor system for Bannerlord.
Armors:
Helmets - Solid iron helms should prevent crit damage that you normally receive not wearing a helmet. Yes you would still receive damage, just not the bonus for being a crit with the exception to the perks that grants extra head damage. It would actually make those perks useful as of now they are completely useless perks.
Mail - Swords should have a disadvantage against mail armor, you usually don't cut through mail but still receive some blunt force trauma which can be minimized with a gambeson. That said mail should not give much protection against blunt or pierce damage.
Cloth - Swords should act like the piercer perk (crossbow tree) on cloth armors below a certain armor value. Padded armor should give a bit more protection against blunt and pierce type weapons.
Damage Type:
Slash - Strong vs cloth and weak against mail
Blunt - Weak against cloth and strong against mail
Pierce - strong vs cloth and mail and weak vs coat of plates and lamellar type of armors
Armor Values:
Armor values need at least a 50% value increase maybe more based on the current weapon values and base hp stats. I have tested values up to plus 100% and the battles were epic, but brought to light the collision issues that need to be addressed at some point. Currently you really don't notice it because the battle is over so fast you don't really have much time to observe.
Just my thoughts from testing and past experience.
Armors:
Helmets - Solid iron helms should prevent crit damage that you normally receive not wearing a helmet. Yes you would still receive damage, just not the bonus for being a crit with the exception to the perks that grants extra head damage. It would actually make those perks useful as of now they are completely useless perks.
Mail - Swords should have a disadvantage against mail armor, you usually don't cut through mail but still receive some blunt force trauma which can be minimized with a gambeson. That said mail should not give much protection against blunt or pierce damage.
Cloth - Swords should act like the piercer perk (crossbow tree) on cloth armors below a certain armor value. Padded armor should give a bit more protection against blunt and pierce type weapons.
Damage Type:
Slash - Strong vs cloth and weak against mail
Blunt - Weak against cloth and strong against mail
Pierce - strong vs cloth and mail and weak vs coat of plates and lamellar type of armors
Armor Values:
Armor values need at least a 50% value increase maybe more based on the current weapon values and base hp stats. I have tested values up to plus 100% and the battles were epic, but brought to light the collision issues that need to be addressed at some point. Currently you really don't notice it because the battle is over so fast you don't really have much time to observe.
Just my thoughts from testing and past experience.
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