Vonenasty86
Recruit

Let me know what you all think of this. Expand crafting to include armors. Now this isn't a novel idea obviously, but all the workshops in the game take raw materials and make finished materials, kinda like smithing does with wood to charcoal to all the metals. Well couldn't we just have the following crafting trees, maybe call it armoring I don't care:
4 flax make one linen
3 furs make one leather
Then all the metals etc like smithing
Boom now you have all sorts of options to craft armor. The only hard part is it would be hard to combine that with the current smithing skill tree, but I would kill to have this as an option.
I picked those conversion ratios based on my rough experience with market prices and I don't want you to exploit easily converting flax to linen for massive profits unless you really bargain shop and sell high elsewhere, kinda like smithing. But something like that could be done, and I would live it.
4 flax make one linen
3 furs make one leather
Then all the metals etc like smithing
Boom now you have all sorts of options to craft armor. The only hard part is it would be hard to combine that with the current smithing skill tree, but I would kill to have this as an option.
I picked those conversion ratios based on my rough experience with market prices and I don't want you to exploit easily converting flax to linen for massive profits unless you really bargain shop and sell high elsewhere, kinda like smithing. But something like that could be done, and I would live it.

