Armor crafting add on please.

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Vonenasty86

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Let me know what you all think of this. Expand crafting to include armors. Now this isn't a novel idea obviously, but all the workshops in the game take raw materials and make finished materials, kinda like smithing does with wood to charcoal to all the metals. Well couldn't we just have the following crafting trees, maybe call it armoring I don't care:
4 flax make one linen
3 furs make one leather
Then all the metals etc like smithing

Boom now you have all sorts of options to craft armor. The only hard part is it would be hard to combine that with the current smithing skill tree, but I would kill to have this as an option.

I picked those conversion ratios based on my rough experience with market prices and I don't want you to exploit easily converting flax to linen for massive profits unless you really bargain shop and sell high elsewhere, kinda like smithing. But something like that could be done, and I would live it.
 
It would be nice since I still can't get higher tier Aserai armor to spawn in shops.
Right! It's obnoxious, with one character I had the starting leather armor was better than anything I could find for hours and hours of game play and when I finally found a better armor, it was like 20k. Insanity. Enemy units only drop helmets, gauntlets, and boots.
 
Right! It's obnoxious, with one character I had the starting leather armor was better than anything I could find for hours and hours of game play and when I finally found a better armor, it was like 20k. Insanity. Enemy units only drop helmets, gauntlets, and boots.

Yeah this is a real issue. I had a modder explain to me that the reason for this is that the world economy starts from scratch when you start a new campaign so the NPC craftsmen have to "learn" how to make the better things by leveling up similar to how the player levels up. This is why it isn't until very late game for the better armors and such to start showing up. Then due to the fact these armors are so rare, the demand is through the roof so the crafters price the armors higher than the cost of buying an entire kingdom.

Basically the Economic system is way, way over complicated, reliant on way to many factors and virtually uncontrollable. They should have just stuck to spawning random stuff on vendors, at least that way they would have control over the prices and types of items available.
 
Yeah this is a real issue. I had a modder explain to me that the reason for this is that the world economy starts from scratch when you start a new campaign so the NPC craftsmen have to "learn" how to make the better things by leveling up similar to how the player levels up. This is why it isn't until very late game for the better armors and such to start showing up. Then due to the fact these armors are so rare, the demand is through the roof so the crafters price the armors higher than the cost of buying an entire kingdom.

Basically the Economic system is way, way over complicated, reliant on way to many factors and virtually uncontrollable. They should have just stuck to spawning random stuff on vendors, at least that way they would have control over the prices and types of items available.
I agree it's a problem, but I think it's supposed to encourage longer games. Maybe if some smiths started out the game at certain skill levels that would help with the prices? Not sure how to solve the problem, but it's cool that they have such vibrant economy.

I'm looking forward to when we can really add to the economy with workshops and adding new areas to towns (like developing the waterfront with a new workshop).
 
I like the idea of adding different role playing scenarios to bannerlord, however I don't like the approach.

Currently the game makes it so you (The character) run around killing things for days on end, then when you drop by a city and happen to have stamina (Stupid feature what if I'm at 1% health) then you can instantly craft a host of weaponry.

Forging a weapon takes time, and the necessary tools. If this is going to be a feature in bannerlord make it realistic and make hours pass to craft a single sword. This way one can simply grind hundreds of levels in smithing at the price of a decade of their life. Most people weren't warriors in this time, giving options like smithing adds to the immersion but don't make it some half butt let me smith 10 swords on the moon of every 10 days.
 
And they forgot the main thing in smithing - upgrading.
Becouse you can do it through all game.

Just +10% to stats will be more then enough.
 
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