Armor becomes invisible when it reaches a certain distance

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What should i do ?
 
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It's an LOD issue. Either the LOD for that distance is messed up, or the texture for the model doesn't have mipmaps and it doesn't have a fallback.

For issue 1, go into OpenBRF and generate LODs.
For issue 2, go into your texture editor of choice, open the original texture file, re-export it as the DDS with your compression of choice and make sure generate mipmaps is enabled.
It's an LOD issue. Either the LOD for that distance is messed up, or the texture for the model doesn't have mipmaps and it doesn't have a fallback.

For issue 1, go into OpenBRF and generate LODs.
For issue 2, go into your texture editor of choice, open the original texture file, re-export it as the DDS with your compression of choice and make sure generate mipmaps is enabled.
 
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