HockerTJ
Sergeant

Greetings all I thought I would start a new thread with this topic based on my reading of other threads and my love of real medieval weapons.
I noticed many mods where people have tried to incorporate realism to weapons & armor use and it generally seems more then a little askew... Obviously for those out there that wanting to jump on me for not trying to create my own mod and make my own improvements, this is a discussion meant to help or give general/practical guidelines for changing weapons and armor ratings in game...
That being said I am not really sure how to go about changing these values, though from what I've seen in the threads I am sure it would be relatively easy. The hard part would be in actually deciding how much damage was done by what and how much strength would impact this and how much skill would impact it. Though I think the skill margin is fairly accurate as is, I could be completely mistaken... I believe it is something along the lines of each skill Ex: single hand skill +1 = +2 modified damage... not sure on that though... but +2 or 3 would be along the lines I would call estimated correctness.
Anyways any thoughts that are out there please share them and if you know a way to implement this and help out the modding process for those that want to please share. Here is a link to a site that I found really "educational" on the subject of realistic weapons and armor testing.
http://www.myarmoury.com/talk/viewtopic.php?t=11131
I noticed many mods where people have tried to incorporate realism to weapons & armor use and it generally seems more then a little askew... Obviously for those out there that wanting to jump on me for not trying to create my own mod and make my own improvements, this is a discussion meant to help or give general/practical guidelines for changing weapons and armor ratings in game...
That being said I am not really sure how to go about changing these values, though from what I've seen in the threads I am sure it would be relatively easy. The hard part would be in actually deciding how much damage was done by what and how much strength would impact this and how much skill would impact it. Though I think the skill margin is fairly accurate as is, I could be completely mistaken... I believe it is something along the lines of each skill Ex: single hand skill +1 = +2 modified damage... not sure on that though... but +2 or 3 would be along the lines I would call estimated correctness.
Anyways any thoughts that are out there please share them and if you know a way to implement this and help out the modding process for those that want to please share. Here is a link to a site that I found really "educational" on the subject of realistic weapons and armor testing.
http://www.myarmoury.com/talk/viewtopic.php?t=11131





