The_Madhatter
Recruit

I just wanted to point out some inconsistencies about the armor system: right now it just seems to affect overall protection and movement speed, which seems a bit unrealistic, since:
1) I think that donning a full plate requires no less than 5 minutes if someone helps the wearer, so how come one can switch from black plate to leather apron (I LOVE the sheer uselessness and ugliness of it) while a Vaegir knight charges him/her? Even Neverwinter Nights (which someone on this forum defines as a "stupid game") doesn't allow armor switching during a fight...
2) The average weight of a plate armor should be around 50 pounds, and since it's built to be nearly self-supporting (I mean that it interlocks so that it requires no extraordinary effort to remain standing for re than 10 minutes), it must necessarily impair the wearer's mobility: I really doubt that a unhorsed knight could get up all by himself, and I know for a fact that death by drowning in mud or 3-inches deep ponds was all but uncommon for plate wearers.
3) Mounting and dismounting horses should take longer depending on how heavy and cumbersome the armor is
4) You'd think that a courser (built for speed more than sheer carrying power) would have serious difficulties carrying a plate-clad warrior (and what about the swaybacked ones? lol), wouldn't it?
The point I'm trying to make is that, while cool, plate armor wasn't the usual choice for knights and suchlike (even if they could afford the exorbitant price...), I believe they went for chainmail with some plate reinforcements in vital parts...
These aren't really important issues in my opinion, the game is exceptional fun as it is (discovered on Underdogs, downloaded, built a lousy char, built a second char that reached lvl 6, bought the game... all in less than 2 hours!), but since we're talking about realism...
1) I think that donning a full plate requires no less than 5 minutes if someone helps the wearer, so how come one can switch from black plate to leather apron (I LOVE the sheer uselessness and ugliness of it) while a Vaegir knight charges him/her? Even Neverwinter Nights (which someone on this forum defines as a "stupid game") doesn't allow armor switching during a fight...
2) The average weight of a plate armor should be around 50 pounds, and since it's built to be nearly self-supporting (I mean that it interlocks so that it requires no extraordinary effort to remain standing for re than 10 minutes), it must necessarily impair the wearer's mobility: I really doubt that a unhorsed knight could get up all by himself, and I know for a fact that death by drowning in mud or 3-inches deep ponds was all but uncommon for plate wearers.
3) Mounting and dismounting horses should take longer depending on how heavy and cumbersome the armor is
4) You'd think that a courser (built for speed more than sheer carrying power) would have serious difficulties carrying a plate-clad warrior (and what about the swaybacked ones? lol), wouldn't it?
The point I'm trying to make is that, while cool, plate armor wasn't the usual choice for knights and suchlike (even if they could afford the exorbitant price...), I believe they went for chainmail with some plate reinforcements in vital parts...
These aren't really important issues in my opinion, the game is exceptional fun as it is (discovered on Underdogs, downloaded, built a lousy char, built a second char that reached lvl 6, bought the game... all in less than 2 hours!), but since we're talking about realism...