armor and endgame gold sink

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Ba18070

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Hello,

I think it would be nice if you could put an order in at a specialized blacksmith (like someone has to, or you in your own city, put a ton of money into an armorsmith to just be able to open up this feature) to be able to order endgame armor at an extremely high price. Like a legendary khan's coat of plates for 1.2 million that would take a while to make or something.

I have so much money and spend so much time just running in circles trying to find a vendor with something new and good for me and it just feels like for someone with so much money and influence I should be able to ask someone to just make the damn things. Could also help remove money from the economy after you spend all game generating so much you could enact your own quantitative easing policy if you wanted to.

Just something to think about. Let me know your opinions.
 
Lol

Yeah this is always a problem in all games where you just "generate" money. The coinage supply should be limited like other resources, and I don't just mean vendors not having much money, it should mean that nowhere in the game is money created out of thin air. A town or even entire region should realistically run out of money if you keep buying, or not want to buy expensive stuff from you anymore if you keep flooding them with money

The player ends up holding on to like 100 years wages for their entire army, an amount that would destroy any economy with the sheer amount of debt that would represent.
 
You never have enough money.

Recruiting all the clans possible of 3 factions ( that are near the end with 1-2 settlement ) i have spend 13 million coins - that i have accumulated in 20 years game before my first born comes of age. ( I started as ~ 18 and i am now 40 years for my avatar ). All the money wore gone in a short bribe campaign. I still have 4 more factions to buy/bribe and not enough money to do it & the more you bribe the expensive the clans gets.

Also buying settlements cost 1-2-3 millions etc. So you can never have enough money. Even with smithing and high trade skill and 2-3 caravans you still generate not enough money for the end game needs. Put on top of that buying the most expensive gear for all you children's and kin's will also set you back quite a lot.
 
If thats how you want to play that's fine and I dont want anyone to stop you or change anything. With that said I would like to play a different way. I dont really buy settlements or do a ton of bribing(though I do some) because I play a very virtue heavy character. I find it enjoyable to RP someone improving the lot of those in my kingdom.

Also you kinda highlighted my point- getting the best gear for all of your guys is an uphill battle a lot of the time. Between it being snapped up quickly and having to travel to get it. Medieval Amazon would be nice to have, aka ordering it and sending a party out to grab it for you. If intercepting shipments was a roguery gameplay style that would be interesting too.

Just lots you could do that I would like to see implemented. I know modders are more likely to make the changes we want than anyone else, but still its worth bringing up to the HNIC.
 
It's because they don't have enough detail/features to actually utilize the gold you generate in game.

First couple hours/years, it's fun because of the struggle. Once you get ~1-2 holdings, it just snowballs since there's no challenge or struggle against the money you gain.
All towns are practically guaranteed to make money (no debts). Workshops, though low (or bugged zero), also can't really lose. Loot, with how much of a meatgrinder spam it is and how much you can carry, you have to go to multiple towns as you clean out their money selling it. Caravans just become passive eventually (not even worth after a while re-upping companions that were ambushed). Smithing, just a joke/broken really. Hideouts, probably exactly the same as workshops, so just x2 it.

It's too easy to beat the mechanics "developed" with barely any obstacles/hindrances to them.

So, the bandaid solution from TW? Scale the armour and town/allegiance to be the only gold sinks viable. Still doesn't stop you accumulating ~$10k gold/tick (plus what you sell).
 
High tier armor is already insanely expensive. You have to pay about 500K denars for getting the same equipment your tier5 and tier6 units get almost for free.

Equipment as gold sink is probably the worst idea, especially when regular units easily get the equipment after 3 days figthing, while you cannot even find high tier chest armor in the market.

The current problem related to rich players, is that high tier units wages are too low, smithing is completely broken/overpower, and we get too much money from loot because it is too easy to defeat AI. Especially when you are the only one in the map who can easily pay a full elite army, while AI lords struggle with their economy.
 
High tier armor is already insanely expensive. You have to pay about 500K denars for getting the same equipment your tier5 and tier6 units get almost for free.

Equipment as gold sink is probably the worst idea, especially when regular units easily get the equipment after 3 days figthing, while you cannot even find high tier chest armor in the market.

The current problem related to rich players, is that high tier units wages are too low, smithing is completely broken/overpower, and we get too much money from loot because it is too easy to defeat AI. Especially when you are the only one in the map who can easily pay a full elite army, while AI lords struggle with their economy.
Highest price on armor ive seen so far is like 450k for a khans coat of plates and that's a severe outlier, most of the other best armors like Cataphract are about 250k. The bigger problem is being able to find the item to spend the money on in the first place. That's what I'm asking for, to be able as a powerful lord who owns entire provinces to actually walk up to a smith and say "hey, could you please make that for me instead of making me chase you around to find out when you've randomly generated it and before anyone else snaps it up? Thanks.

I think people need to do a little bit of parsing here. I suggested one thing for one reason, and then listed a realistic list of impacts it could have on the game world. You should usually include those to show that yes you have considered this ideas realistic impact on the game. The fact that the AI has no grand strategy, that enemy armies aren't ranked up or that the player can easily accumulate power extremely rapidly, these cant really be solved by anything other than a deeper rewrite on the AI systems. However the fact that they are broken does not prevent people from still having fun with other systems that do exist and are engaging -- or nobody would still be playing this game.

I get what some of the complaints are about and people have a right to be upset about the games direction, but at the same time on this particular topic the supreme court of kindergarten's law of "but what about" has no jurisdiction here.
 
Highest price on armor ive seen so far is like 450k for a khans coat of plates and that's a severe outlier, most of the other best armors like Cataphract are about 250k. The bigger problem is being able to find the item to spend the money on in the first place. That's what I'm asking for, to be able as a powerful lord who owns entire provinces to actually walk up to a smith and say "hey, could you please make that for me instead of making me chase you around to find out when you've randomly generated it and before anyone else snaps it up? Thanks.

I think people need to do a little bit of parsing here. I suggested one thing for one reason, and then listed a realistic list of impacts it could have on the game world. You should usually include those to show that yes you have considered this ideas realistic impact on the game. The fact that the AI has no grand strategy, that enemy armies aren't ranked up or that the player can easily accumulate power extremely rapidly, these cant really be solved by anything other than a deeper rewrite on the AI systems. However the fact that they are broken does not prevent people from still having fun with other systems that do exist and are engaging -- or nobody would still be playing this game.

I get what some of the complaints are about and people have a right to be upset about the games direction, but at the same time on this particular topic the supreme court of kindergarten's law of "but what about" has no jurisdiction here.
I was talking about the whole equipment, not about only the chest armor. So 500k is what you have to pay for every companion and family member.

I do agree with it is hard to find high tier equipment in the market, but all these issues are related to high prices, and how economy works in Bannerlord. The equipment which tier5 and tier6 units use, should be available since the beginning, and not as expensive at it is nos.
 
I get what some of the complaints are about and people have a right to be upset about the games direction, but at the same time on this particular topic the supreme court of kindergarten's law of "but what about" has no jurisdiction here.
We know that, but so is the futility of asking for things from TW.
This gold sink problem has been the exact same issue since EA came out 4+ years ago. Tons of suggestions/options/ideas were provided, none were undertaken to any degree or brainstormed upon; besides "we'll discuss it".

So sure, it's not a "problem" in the same way the game is "fully released" but this applies not just to this topic of the gold sink issue, but every damn feature they've implemented.

They never gave a damn about feedback implementations, they just needed the EA cash during COVID, then the second batch 2 years ago; then they pissed off.
 
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