Just curious how well very large models (possibly animated?) might perform in the engine?
It probably isn't hardcoded but the program logic may for example assume there is always only one skeleton at a time.tunairaiol said:I did understand that, I mean, I don't know what format he uses (or better, what format he made) but if you can edit the model, you'll be able to edit the skeleton, one way or another, the only requirements to do so is an skeleton that can be interpreted by a regular modelling program (like Maya). If the skeleton isn't hardcoded somehow, it can be scaled inside the program itself.
Hardclyff said:It probably isn't hardcoded but the program logic may for example assume there is always only one skeleton at a time.tunairaiol said:I did understand that, I mean, I don't know what format he uses (or better, what format he made) but if you can edit the model, you'll be able to edit the skeleton, one way or another, the only requirements to do so is an skeleton that can be interpreted by a regular modelling program (like Maya). If the skeleton isn't hardcoded somehow, it can be scaled inside the program itself.
So we could have either ninja or robot models, but not ninjas and robots at the same time