JetJedi
Sergeant at Arms

Sorry if it was already spoken, but I would like to tell pair words.
If you use different types of units (archers + cavalry) you know as it uneasy. When you order "hold" everyone mix up in a heap, cavalry closes line of a sigh and archers late find out the enemy. I suggest adding a few «tactics» for the decision of this problem. Below I shall result two ideas of the decision:
1. "Separate command". A thing very simple in realization. Binding types of groups (as in RTS) from the Party window and to order about them separately. Examples: first group (archers) " hold "; second group (cavalry) "follow", cavalry follows me from a line of fire on flank; when the opponent too close - second group "charge". Very simply and effectively. I can conduct one groups in attack and withdraw others, the pleasure from such process promptly increases.
edit:
Stacks dividing
Opportunity of division for the same groups of units on some slots from the Party screen (it is not necessity for additional unit slots, only those that are already presented). It like in Heroes of Might and Magic. Only here the quantity of slots changes by the level of leadership. What it will gives? It will be possible to divide a cavalry on two groups: one "charge"; another - "follow", for dot impacts. Also it will be possible to divide archers into some groups for (as NikkTheTrick has told) a crossfire.
Formations
The idea can be complicated a little, having entered formations. On the party screen you choose type of formation and army follows them on the battlefield. Formation "line" is possible to arrange so: armies are built in line to "perpendicularly" your body (not line of a sight!). Turn yourself (your horse) to reconstruct line.
It is hardly more complex. But about some problems we shall talk below...
2. "Tactical screen".
Technically it is simple camera fly for the top down view on a battlefield. Fight in this mode stops. You see dislocations of yours and enemy groups. And you can choose units by the mouse and specify to them new dislocations (as in TBS/RTS). Here you can choose formations...yeah...formations… A problem that for this purpose to you, Armagan, it is required to rewrite all AI. Enemy AI should be able to use formations too, differently it will be similar to beating of the child. Difficultly. But if you manage it you will be the greatest person!
_____________________________________________________________
Armagan, we really want little wise fights. Certainly, to enter formations a problem difficult enough, you can begin with something easier. Therefore the offer number one (separate command), in my opinion, is optimum. Very simply in realization and with set of pluss. We hope for you Armagan! Also we wait...
If you use different types of units (archers + cavalry) you know as it uneasy. When you order "hold" everyone mix up in a heap, cavalry closes line of a sigh and archers late find out the enemy. I suggest adding a few «tactics» for the decision of this problem. Below I shall result two ideas of the decision:
1. "Separate command". A thing very simple in realization. Binding types of groups (as in RTS) from the Party window and to order about them separately. Examples: first group (archers) " hold "; second group (cavalry) "follow", cavalry follows me from a line of fire on flank; when the opponent too close - second group "charge". Very simply and effectively. I can conduct one groups in attack and withdraw others, the pleasure from such process promptly increases.
edit:
Stacks dividing
Opportunity of division for the same groups of units on some slots from the Party screen (it is not necessity for additional unit slots, only those that are already presented). It like in Heroes of Might and Magic. Only here the quantity of slots changes by the level of leadership. What it will gives? It will be possible to divide a cavalry on two groups: one "charge"; another - "follow", for dot impacts. Also it will be possible to divide archers into some groups for (as NikkTheTrick has told) a crossfire.
Formations
The idea can be complicated a little, having entered formations. On the party screen you choose type of formation and army follows them on the battlefield. Formation "line" is possible to arrange so: armies are built in line to "perpendicularly" your body (not line of a sight!). Turn yourself (your horse) to reconstruct line.

It is hardly more complex. But about some problems we shall talk below...
2. "Tactical screen".
Technically it is simple camera fly for the top down view on a battlefield. Fight in this mode stops. You see dislocations of yours and enemy groups. And you can choose units by the mouse and specify to them new dislocations (as in TBS/RTS). Here you can choose formations...yeah...formations… A problem that for this purpose to you, Armagan, it is required to rewrite all AI. Enemy AI should be able to use formations too, differently it will be similar to beating of the child. Difficultly. But if you manage it you will be the greatest person!
_____________________________________________________________
Armagan, we really want little wise fights. Certainly, to enter formations a problem difficult enough, you can begin with something easier. Therefore the offer number one (separate command), in my opinion, is optimum. Very simply in realization and with set of pluss. We hope for you Armagan! Also we wait...