Ok, first off, how is movement speed calculated? I know it's affected by athletics, encumbrance and I guess agility, but what's the formula? I'd like an answer concerning movement speed in battle, movement speed on the map and movement speed in the arena.
Second, what are the differences, if any, between damage types in relation to gameplay, other than that blunt damage is always nonlethal (Which, I might add, is highly peculiar, but understandable for gameplay reasons).
On that note, how do you determine the chance of a character dying from being hit with a bladed weapon? The effect of surgery skill is obvious enough, but many a time I've been surprised to see a bandit black out instead of dying when I give him an arrow/bolt/sword/lance through the head. So is there an inate chance to survive bladed attacks, or do enemies have surgery skill as well? If it's the prior, then what's the chance of survival?
Edit: I decided to make a separate thread for the suggestion after all, it ended up being bigger than I had planned.
Second, what are the differences, if any, between damage types in relation to gameplay, other than that blunt damage is always nonlethal (Which, I might add, is highly peculiar, but understandable for gameplay reasons).
On that note, how do you determine the chance of a character dying from being hit with a bladed weapon? The effect of surgery skill is obvious enough, but many a time I've been surprised to see a bandit black out instead of dying when I give him an arrow/bolt/sword/lance through the head. So is there an inate chance to survive bladed attacks, or do enemies have surgery skill as well? If it's the prior, then what's the chance of survival?
Edit: I decided to make a separate thread for the suggestion after all, it ended up being bigger than I had planned.