armagan, please read this, I have a few questions for you.

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Ok, first off, how is movement speed calculated? I know it's affected by athletics, encumbrance and I guess agility, but what's the formula? I'd like an answer concerning movement speed in battle, movement speed on the map and movement speed in the arena.

Second, what are the differences, if any, between damage types in relation to gameplay, other than that blunt damage is always nonlethal (Which, I might add, is highly peculiar, but understandable for gameplay reasons).

On that note, how do you determine the chance of a character dying from being hit with a bladed weapon? The effect of surgery skill is obvious enough, but many a time I've been surprised to see a bandit black out instead of dying when I give him an arrow/bolt/sword/lance through the head. So is there an inate chance to survive bladed attacks, or do enemies have surgery skill as well? If it's the prior, then what's the chance of survival?

Edit: I decided to make a separate thread for the suggestion after all, it ended up being bigger than I had planned.
 
Yes, I also have a similar question on encumbrance:

How does encumbrance affect foot speed, in terms of a formula?

I'm trying to identify for example whether it matters if an unmounted hero trades in a 2.0 lb. hardened Khergit armor (protection +11) for a 6.0 sturdy leather jerkin (+13 body armor, +4 leg armor).

Probably not much in that case, but I'd like to be able to identify the tradeoff between heavy armor's protection and the hero's foot speed. A slow heavily armored unmounted hero might be more at risk than a fast, lightly armored unmounted hero.

Any details would be helpful. Thanks in advance to anyone with info.
 
Maybe you could add something that displays how fast you can run/ride a horse. Say a little box in the character screen that displays those speeds in meters per second or something, so you could see the effects of skills/equipment on speed.
 
With a level 24 in Agility & Strength w/ lvl 8 Athletics you move pretty damn fast regardless of what your wearing, I cheated up to that level once to see what kind of difference it would make (I wanted to see if it was worth putting points towards that), and I gotta say, you move faaast, with all 4 weapons slots filled, including high lvl shield, and wearing full plate I was jogging at a pretty good clip, in certain cases fast enough to catch up to a cantering horse.

After that I reloaded & I'm trying to get there the normal way, that brief experience was like crack, can't wait to zip around the battlefield like that again. :D

Oh, about knocking someone out with a weapon which *should* kill them, it usually happens to me when I'm in very close, like the cross-guard of a sword rather than the blade hits them, not sure if the weapons are modeled accurately enough for that, but it's all that I can think of, as it's only that or glancing blows that have done it so far.

About an arrow though...don't really use archery much, although I suppose enough bolts clanging into your helmet without penetrating would knock you out in certain situations...although I'd probably go back and demand a refund from the guy who sold the ammo... :evil:
 
I change formulas every now and then for balancing purposes so giving the actual numbers could be misleading.

okiN said:
On that note, how do you determine the chance of a character dying from being hit with a bladed weapon? The effect of surgery skill is obvious enough, but many a time I've been surprised to see a bandit black out instead of dying when I give him an arrow/bolt/sword/lance through the head. So is there an inate chance to survive bladed attacks, or do enemies have surgery skill as well? If it's the prior, then what's the chance of survival?
I don't recall coding such a thing. It could be a glitch or perhaps divine intervention. :)
 
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