Hi.
I strongly think that we need one capital city for each faction. (which must have more things than other cities)
And, all cities should serve these for the player:
-fully walkable & unique city center(walls, streets etc)
-additional small settlements in the map/scene (outside the city center. the distance to city center is variable for each settlements)
-much more NPCs at map/scene
-in-stage(scene/map) mission and completion system (such as; hunting, gathering, killing bandits etc)
-getting "loyality points" for each successful mission for the "in-state quest's NPC" (that quest givig NPC could affect Lords if they know them, and if we collected enough loyality points)
-dangerous wild life
-special collectable metarials for crafting (depending on which city)
-special zone with banners that show how kingdom is strong at calradia
What do you think?
For example.. Would you like to see "Sanala" as Aserai's capital city with these features?
Vote it, or write what do you think.
I strongly think that we need one capital city for each faction. (which must have more things than other cities)
And, all cities should serve these for the player:
-fully walkable & unique city center(walls, streets etc)
-additional small settlements in the map/scene (outside the city center. the distance to city center is variable for each settlements)
-much more NPCs at map/scene
-in-stage(scene/map) mission and completion system (such as; hunting, gathering, killing bandits etc)
-getting "loyality points" for each successful mission for the "in-state quest's NPC" (that quest givig NPC could affect Lords if they know them, and if we collected enough loyality points)
-dangerous wild life
-special collectable metarials for crafting (depending on which city)
-special zone with banners that show how kingdom is strong at calradia
What do you think?
For example.. Would you like to see "Sanala" as Aserai's capital city with these features?
Vote it, or write what do you think.